//credits and licenses in the resources folder
using UnityEngine;

namespace BanMod.Modules.CustomHats
{
    public class HatExtension
    {
        public string Author;
        public string Package;
        public Sprite FlipImage;
        public Sprite BackFlipImage;
        public bool Adaptive;

        public bool ColorVariations;
        public string BaseResourcePath;
        public string BaseBackResourcePath;
        public string BaseClimbResourcePath;
        public string BaseFlipResourcePath;
        public string BaseBackFlipResourcePath;
    }
}