Unfortunately, due to the PC crash, the mod will experience some delays in updates. I hope to be back online and able to update and add new features by the end of this week.
Thank you for your patience.
Some people are detected as being level 0 when they join, and are getting kicked.
I am positive they're not using modified clients. They're regulars that are well over the minimum level kick.
GianniBartStaff16/02/2026 16:56:09
This was already fixed. I think you have an outdated DLL. Try installing the latest release manually.
Unfortunately, due to a PC crash, automatic "official" updates have been delayed.
If you still encounter errors, check your connection.
When i force imposter to myself or anyone many times just black screen comes so i have to end the game and try until game starts. Previously it was just one time but from 2 days it is very frequently
i have autostart off, when i autorejoin a lobby after being afk or sometimes when i turn on afk mode in the lobby it autostarts without my consent
GianniBartStaff11/02/2026 19:50:09
If you have the afk option enabled (/afk command), the lobby automatically starts when the lobby is full or when the timer reaches 10 seconds.
This is done so players don't have to wait too long if you're away from your PC.
Do you want afk to automatically reset to off after each match?
veiledpurple13/02/2026 00:54:46
Yeah, or there can be a toggle to autostart or not when afk
All of the modded role category options are force enabled and cannot be changed to disabled.
"Disable Special Roles" in the settings menu also fails to disable them.
This makes it impossible to host a game without the modded roles appearing and forces back the broken Guardian Angel for host, since the protection settings also cannot be tuned off.
MuchWow03/02/2026 05:14:25
In addition: When toggling "Disable Special Roles" to on, it's automatically toggled off when even changing a vanilla setting like number of impostors.
GianniBartStaff03/02/2026 05:35:48
set preset 1-2 or 3. banmod preset activates extra roles.
when i copy outfits in random lobbies it sends the msg like /colour 10
like the what colour they have
can we remove this , from this they thought we r hacker or using mods
this msg not comes when we host and do copy fits
GianniBartStaff03/02/2026 05:43:03
It's not a bug. It's designed so that if you're the host, you set the color automatically, but if you're not, the host must set it with the /color command. Obviously, it's designed to work in mod lobbies, not normal lobbies.
sunny03/02/2026 06:56:29
you are right that its not a bug but
im talking about copying outfit I know we cant change colour in normal lobbies then why that command
is not there any we we remove that?
idk its okay if there is not :)
GianniBartStaff04/02/2026 18:35:17
That command is there for players who have the mod in the moddate lobby.
In that case, it's also possible to change the color.
I'll try to create a hidden function that manages the color in the moddate lobby and remove the /color command.
#101 opened 01/02/2026 16:16:06 by capacioushorizon
Original Description
In Hide n seek if you have impostors more than 1 it alway shows that one or two players remain, bevause these players are impostors and the game does not end as victory for impostors.
a hacker came and he said he can crash my game
i said and try
then he for real crashed it and made my game window closed
i attached screenshot,it cause my ping to rise
can we make it patch or something.
i cant attach logs they are of 241mb somehow and but it says cant be send longer than 5mb
sunny28/01/2026 10:49:13
its not a big issue so im closing this :)
GianniBartStaff28/01/2026 16:51:57
The anti-flood was triggered, so it detected the hack, but for some reason it didn't ban it.
I'll check the code, but without the logs, it's a bit difficult to understand what happened.
capacioushorizon28/01/2026 22:26:39
yeah ik this hacker, he uses freeze player exploit, the same i use, send logs this will help alot
capacioushorizon28/01/2026 22:27:31
send only the error part by copying it
sunny29/01/2026 04:38:27
u mean this
sunny29/01/2026 11:09:32
logs
GianniBartStaff01/02/2026 14:37:15
Maybe I solved it.
RPC 0 has been patched. We need to see if it bans the player that sends it.
everything is working fine like they cant kill after missfire,they will suicide but
the game is not ending itself after imps kill all crews
game is not ending idk y :)
That black square is part of another menu. If you open more than one at the same time, it's normal.
HOST ECLIPSE27/01/2026 15:53:33
Oh ok'
GianniBartStaff27/01/2026 15:57:39
I think you opened a menu with a hotkey and opened the options at the same time (that's what causes the black square), it's not a "bug" but an overlap that I'll try to fix as soon as I can
What do you mean by removing the prelease?
You must have at least one DLL in the bepinex folder. The prelease_5 is the latest available "working" update.
veiledpurple27/01/2026 19:01:43
yeah, removing the prerelease 5 (despite having the DLL in there, i did not remove that) would revert the game to vanilla, but some of the mod text was there. idk it was weird. but that was the last prerelease i'll report back with anything that i find in the current one.
GianniBartStaff27/01/2026 19:07:22
If you have the prelease, you must remove banmod.dll and vice versa.
There should always be only one DLL.
If you have other DLLs, it can create conflicts and therefore bugs.
Ahh gianni u added rainbow that was a cool feature but u forgot to add the off option for it😂
sunny26/01/2026 07:19:37
press that again to off it
but there is a little bug if i have to chose rainbow for one specify person,
when i open that persons menu then click rainbow but instead of that person any other random person gets rainbow colour
so pls fix this :)
HOST ECLIPSE26/01/2026 09:02:58
oh thanks :)
GianniBartStaff26/01/2026 16:35:22
I've already fixed it.
It will work in the next release.
#92 opened 24/01/2026 19:49:52 by capacioushorizon
Original Description
there is bug when u join full lobbies you get 3 custom msgs the last one is "could not find the game you are looking for"
GianniBartStaff24/01/2026 20:04:12
Sorry, I don't understand what you mean.
I tried joining a full lobby, but I didn't notice any bugs.
Can you send me a photo?
Are you using the prerelease?
capacioushorizon24/01/2026 20:30:55
yes its pre release and ill try to make video cuz with photo u wont understand
so here when we enable sns mod if we kill someone they dont die in our screen,but in actual they died
so we can see them walking across the walls as alive and can see their chat (but in actual they r dead)
so please resolve this this is a pretty good mode ,need more of ur time
thanks.
GianniBartStaff24/01/2026 17:02:29
I'll check later.
Could you explain the situation better?
If the muta kills a random player, does it die? Or does it block the kill?
Or does it die for everyone, but not for you?
sunny25/01/2026 08:42:22
yes ,it dies for everyone but not for me
GianniBartStaff25/01/2026 12:25:52
Try release 5.
Unfortunately, I can't "block" the kill (it only works locally).
The solution:
Everyone has a shield, but it doesn't renew for the chosen player (target).
You should set a low KC and a longer mutation, since the shield might still be there on the first try.
There will be a lot of RPC sending, so it might lag.
Let me know if it works. Otherwise, we'll have to "authorize the kill anyway" and maybe kill the impostor as well, or have him lose his role and assign it to another (I don't know if it's possible, but I'll try).
sunny25/01/2026 12:56:57
Ok, lets try release 5
(btw the thing i said in lobby in italian was "Sir,you are best,byee " i copied from google idk was that right translation or not)
sunny25/01/2026 15:51:41
i tested release5 sns, i even spammed kill on my target still sheild was there
I guess we have to make like among us revamped mode, in that when we misskill it freeze us for 20sec kill button wont work and if we misskill 2nd time so we will suicide
it is best in my opinion thanks.
HOST ECLIPSE25/01/2026 17:03:29
yea among us revamped has the sns well designed
GianniBartStaff25/01/2026 18:03:50
revamped work on official servers?
GianniBartStaff25/01/2026 18:05:13
I introduced the requested features, but it banned me.
I don't think it's possible to change the role to block the kill.
sunny25/01/2026 18:38:08
yes revamped works on official servers,
so can we do on first miss kill their kill cooldown increase to 20s
and on 2nd miss kill they just do suicide
(or if not possible to incrz or block the kill ,let them suicide on first miss fire)
GianniBartStaff25/01/2026 22:16:07
OK, thanks to the help of the revamped code, I figured out how to add it without getting banned.
Now, if you could tell me the optimal settings, I'll set them automatically when it's active
(roles, KC, visuals, etc.)
Could you list them? (I've never played SNS)
sunny26/01/2026 04:10:45
Ok so,
when enabled, (reports,meetings,sabs = Off )
roles = 3 Shapeshifters ,15 Engs
kill cd : 0
ss cd : 0
vent cd : 5
max time in vent : 5s
miss kill = wait for 10s or 20s
sunny26/01/2026 04:12:12
and for tasks
there is only 1 task ( short task, visuals = On )
Add it as an option to turn on or off. It's bugging me a bit ngl
GianniBartStaff24/01/2026 15:58:02
I took it off, I'll leave it on until it reaches 10 seconds,
is that okay?
ElvisTCB24/01/2026 16:18:43
I guess. Better than being on the entire time lol
ElvisTCB24/01/2026 16:19:57
If you don't want to take it off completely, 5-10 sec is fine. But it's kinda too much
GianniBartStaff24/01/2026 16:22:59
Wait, maybe there was a translation error.
The flash started when the lobby was 30 seconds old.
I made it so it only starts when it's 10 seconds from the lobby closing.
ElvisTCB24/01/2026 16:46:24
I see. It was flashing even when the cd was on 50s. Also, when it reaches the last 10s, it flashes too fast and it may be dangerous for the eyes.
so basically when i set keybind for moderator menu then i activate it then message menu pops up and when i set keybind for message menu then moderator menu pops up.
HOST ECLIPSE23/01/2026 16:56:12
Also Moderator menu- Instant start feature is also has a bug or glitch cuz when i click on instant using moderator menu then it just starts normal and when i again click it then it cancel the start count down.
GianniBartStaff23/01/2026 17:09:53
already fixed, thanks
GianniBartStaff23/01/2026 17:34:43
prelease_3
fixed key bind (set one key and save, for reload the txt file with correct keys)
background (rename image to background.png)
THE PRE RELEASE IS WORKING . THE GLITCH BUG DOESNT HAPPEN THERE. GGS . Also Thanks to Gianni Bart for the support/fix. (bart please close this bug report lol)
when i am in lobbys, the lobbys is glitching and making me move delayed and also banning me when lobbys are starting and making it impossible to type and move
GianniBartStaff21/01/2026 20:36:24
If you're a host, the mod might slow down, but it's not very noticeable.
If you're in other lobbies, however, many features are disabled and it shouldn't cause these problems.
I'm pretty sure it's a configuration issue or incompatibility with other mods. Do you have any others installed?
Did you delete the old files with the last update?
nicole.e.d21/01/2026 21:01:23
This is what happens when I get kicked. I have removed all roles and extras, but the issue is still causing me to be banned or kicked from lobbies, and my game becomes extremely slow with a delay of around two seconds.
seems ok to me but check after removing a unlocker
sunny22/01/2026 03:21:55
turn off that view all info button if enabled and also turn off Vip/mod tag maybe it works
GianniBartStaff22/01/2026 05:22:42
remove aunlocker or if you really don't want it, disable all chat options and try again.
HOST ECLIPSE22/01/2026 11:33:22
Gianni this lags happens only in hide n seek!! classsic is ok
GianniBartStaff22/01/2026 17:07:16
I checked and found two patches that did almost the same thing, but they were incompatible.
I added a prerelease, if you can test it and let me know. (The information about hide-and-seek was a big help, thanks a lot Eclisse)
HOST ECLIPSE22/01/2026 18:06:22
np Bart also ima test the pre release
HOST ECLIPSE22/01/2026 18:24:23
Pre release bug report- Every 6 to 9 seconds the lag/ slow freeze happens but it has been reduce from main release tho but its still there.
HOST ECLIPSE22/01/2026 18:45:23
Also the pre release doesnt include cancel feature and black colour start button. i
GianniBartStaff22/01/2026 21:54:22
added prelease2 with start fix and hopefully the glitch
So basically when i open the settings there is an annoying UI bug also when i make my own lobby so my game lags too much even after deleting those u have saved. Btw i have screen shot of UI bug
loving the latest updates, however, I am lagging a bit while running banmod. its not ping spikes... every few seconds it freezes for like half a second, then continues... it's not unplayable, but it IS very annoying.
i have completely wiped my banmod folders out and started with a brand new fresh clean copy of Among us, and deleted the 2 mentioned settings files with no change to this stutter i'm experiencing. i don't get it when not using banmod
HOST ECLIPSE19/01/2026 13:14:25
same i came here to report that but this bug u have already reported so cool
GianniBartStaff20/01/2026 22:23:05
The slowdowns are due to multiple factors.
During gameplay, the mod detects the position of all players (AFK, CAM, and tracker roles), stores the scientist's kill time, manages modified names, protects immortals, blocks kills on them, etc.
I suggest you disable the tracker (only the mod feature) if it's active. It stores all player positions with each kill, and this could be the most likely cause.
If you can, check to see if there are many players on CAM or AFK when this happens (if you have these features enabled).
I'll check too. Unfortunately, I'll have to test every feature, so the fix won't be instantaneous. Any additional information will be helpful in fixing the problem as quickly as possible.
capacioushorizon21/01/2026 23:20:54
welp i would say the The older UI had no lag, i mean when the text was cut from edges, andwhenevr i open the menu the lag disappears. its just my stupid observation.
katzklaw3322/01/2026 14:13:04
i've been using cam stationing turned on the last few days (had some trouble recently with pubs suddenly wanting to camp cams endlessly. i'll try turning it off tonight to see if it makes a difference.
HOST ECLIPSE24/01/2026 11:30:28
Gianni or Katz close the bug report cuz its fixed :)
whenever a guardian angel protects a player, i do not get the notification that someone was protected, but everyone else does.
veiledpurple16/01/2026 05:50:22
ok this is a sometimes occurence
GianniBartStaff16/01/2026 06:03:41
I was aware of the bug but always forgot about it.
Also, if the host (impostor) tries to kill the immortal, the kill is blocked (the kill button doesn't work as it should, often revealing the immortal).
I'll try to fix it right away.
GianniBartStaff17/01/2026 03:24:02
Fixed, Manually download the prelease 3.0.0 if you want to test it
Someone that got banned for saying start was able to rejoin so i had to ban him again manually after he left.. That's weird. I generally see people in the list twice, once for CheckSpam and once when i ban them manually.
I changed something to distinguish between host bans and moderator bans.
What errors exactly are you getting?
ElvisTCB15/01/2026 18:23:18
It just doesn't seem to work for people that are banned by Spam or manually through the players list. I put some players by myself in the list, wrote their names and codes along with a reason next to that and it seems to be working fine for them (those don't have time or date before their names)
ElvisTCB15/01/2026 18:25:54
I will test with my alt and let you know what doesn't work exactly
ElvisTCB15/01/2026 18:30:41
Yes, neither of those works. I was able to rejoin my new lobby in both cases (Manual Ban by players list and spam). But when i copy-pasted the name/code of my alt WITHOUT any date or time, it worked flawlessly.
ElvisTCB15/01/2026 18:31:56
There seems to be an issue with this part (example : 2026-01-15T18:27:13.1678238Z)
GianniBartStaff15/01/2026 18:32:50
I just reloaded a new dll, can you redownload it and see if it works now? (I removed the timestamp for now)
ElvisTCB15/01/2026 18:40:54
yes, it works without timestamps
GianniBartStaff15/01/2026 18:44:22
For bans issued by moderators, I've created another list. Those won't be automatically banned, but you can copy and paste them into the main list if you like.
Thank you so much for your help.
ElvisTCB15/01/2026 18:50:44
I believe it's cus i had given myself Moderator role so bans by me manually or by spam didn't register as host bans but as mod bans. But yes, it's better to have a separate list for mod bans. Happy to help.
this feature was added in update 3.2.1, is it available now?
daxay15/01/2026 04:14:34
also, where to enable (- lobby estese (mostra 20 lobby anziche 5))?
GianniBartStaff15/01/2026 04:18:53
The system has an anti-spam feature and many other anti-cheat functions.
It has been updated several times since 3.2.1 (it blocked some legitimate tags, creating bugs).
I've been told that hackers are still able to cause the crash, but since I don't know the function/hack they use, I can't completely block it.
This is a bit obscure, and VERY few players know about it. Unmodded Among Us has a hard limit on how many times Submit Scan can be assigned, that varies with player count. Last I was able to discover was a limit of 3 with 10 or fewer players, and 4 with 11 or more players.
This limit included the Impostor fake tasks, so if an impostor had Submit Scan on their list, then that was 1 less Submit Scan task that could go to a crewmate.
This limit is gone with Banmod active. With a high task count, you can get 5 or more players all getting Submit Scan. This is a silent game-effecting bug, when a lot more people are able to use Submit Scan to prove others are crewmate.
I would like to combine this bug report with a suggestion: Adding a setting to choose the limit for how many times Submit Scan can be assigned to players.
MuchWow14/01/2026 05:12:37
This maximum limit existed even when maximum task limits were broken. Assigning one crewmate 255 of every task type, there was still only ever 3 or 4 of Submit Scan assigned in total, combining everyone's tasks.
So it very much feels like an intentional hidden task assignment rule.
capacioushorizon14/01/2026 09:36:46
wow nice catch
GianniBartStaff14/01/2026 18:59:15
I checked and added the option
if it's -1, it behaves normally (out of 10 players, 3 will have the task, out of 11 players, 4, and so on, including the impostor's fake task).
If other numbers are set, only the set number of players will have the scan task.
Is that what you asked for?
MuchWow15/01/2026 04:07:33
Sounds correct!
With smaller numbers of tasks, it's still only a chance of players getting Submit Scan, but it would stop giving out Scan to anyone else as soon as the limit was reached. Will be nice to be able to copy that, but with a custom limit.
When I checked on unmodded with the task count forced to 255, sometimes it even gave all the scans to the impostor. That's a ridiculous testing-only kind of behavior, but it was funny to see test crewmates have every other task 10+ times but all having zero Scan because they all went on to the test Impostor's list.
#77 opened 13/01/2026 17:48:32 by capacioushorizon
Original Description
There is Text box at the top of Players Menu, where you could write colors messages and so on, while writing it opens other menus again and again, so have an exception for this aswell, just like how we have for the chat.
1. My Account tab : Not opening unless you press Play to get prompted to the animation
2. Background image & lobby decors image don't load into the game
Some questions
1. Is there a certain way you expand the lobbies, because nothing has changed and i still see 5?
2. Do colored names work in the Names.txt file, like setting a hex before the name, or is there another way?
GianniBartStaff13/01/2026 16:53:35
You must set all toggles to on (for decorations, etc.).
They won't be active immediately upon first launch.
I'll check the account section.
As suggested, remove the old files because they could cause bugs.
The custom name must be like this:
friendcode:name
I have
medialteam#6599:<size=75%><color=#FFFF00>웃</color><color=#E5CC19>B</color><color=#CC9933>A</color><color=#B2664C>R</color><color=#993366>T</color><color=#800080>シ</color></size>
This will only be a local change, so it won't result in a ban.
If there's a shapeshifted impostor, the names will be deactivated for that time, so they won't be discovered via the custom name.
ElvisTCB13/01/2026 16:53:38
Ok, i figured out question 2, colored names, on the Main Options/Visual Options.
GianniBartStaff13/01/2026 16:54:54
with F12 a menu will open and you can set all the menus with hotkeys, there are all the menus available
ElvisTCB13/01/2026 16:56:35
Ok, now i see the expanded lobbies. Toggle Capacity is the option. And figured out the decors. Still gotta take a look at My Account issue
GianniBartStaff13/01/2026 16:58:32
I'll check the problem and try to fix it, maybe "my account" is a single menu with play and being hidden it doesn't detect the click
ElvisTCB13/01/2026 17:17:15
One last question, where do i put the name like that? Is it supposed to go in chat or the txt file
ElvisTCB13/01/2026 17:23:25
I think i did that too, /setname to set a name so the txt file appears
GianniBartStaff13/01/2026 21:04:42
Sorry for the late reply.
Yes, in chat, type /setname "youroid" "random name" and it will create a .txt file that you can then edit.
The .txt file is in Ban_DATA.
I downloaded the mod yesterday and ever since I've played on it , its keeps on randomly kicking me out of my own lobby during the game. It doesnt say 6 pings so it isnt a network issue. Also at one point it kicked the whole lobby out before the game even started
No wait, you have to rename it to .txt and then send it.
If you don't know how, open the file with Notepad, copy everything, and paste it here.
KiloJuuls_5813/01/2026 14:55:55
[Message: Preloader] BepInEx 6.0.0-be.735 - Among Us (2025/07/20 09:30:32)
[Message: Preloader] Built from commit 5fef3570f212b2fb5fbe9c1d20487c13c2fa90cb
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 32-bit (x86)
[Info : BepInEx] Running under Unity 2022.3.44f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [BanMod 3.2.7]
[Info :Il2CppInterop] Registered mono type BanMusic.CustomMusicPlayer in il2cpp domain
[Warning:Il2CppInterop] Method System.Collections.IEnumerator _cls(Single) on type BanMusic.LoginUI has unsupported return type System.Collections.IEnumerator
[Info :Il2CppInterop] Registered mono type BanMusic.LoginUI in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMusic.PremiumChatUI in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.MenuUI1 in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.MenuUI2 in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.MenuUI3 in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.PlayerUI in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.BanMenuButtonsPatch in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.BanMenuButtonsPatch+CustomButtonHandler in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.PositionLogger in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.SpawnProtectionChecker in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.SpawnProtectionChecker1 in il2cpp domain
[Info :Il2CppInterop] Registered mono type PlayerPositionUpdater in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.PlayerMouseController in il2cpp domain
[Info :Il2CppInterop] Registered mono type BanMod.BanMod+BanModUpdateHandler in il2cpp domain
[Info : BanMod] [BanMod] BanModManager creato e avviato correttamente ✅
[Info : BanMod] BanMod loaded successfully!
[Message: BepInEx] Chainloader startup complete
[Info :Il2CppInterop] Registered mono type BepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumerator in il2cpp domain
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.PlayerControlStartUnifiedPatch.Postfix(PlayerControl __instance)
at DMD<PlayerControl::Start>(PlayerControl this)
at (il2cpp -> managed) Start(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics)
at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this)
at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
GianniBartStaff13/01/2026 15:55:17
These are the logs from the previous version; many bugs have been fixed in the latest one.
Update and see if it still behaves this way. If so, I'll disable the visibility of ghosts in the player controller.
#72 opened 13/01/2026 09:30:35 by capacioushorizon
Original Description
I believe enabling "Player Info" and "Hide Names" cause slow lag and overheat issues , as more players join the lobby.
HOST ECLIPSE13/01/2026 09:37:08
ye i experienced that but i thought it can be my laptop problel :))
GianniBartStaff13/01/2026 09:45:31
It depends on your connection and your PC.
The more options and utilities there are, the more the mod becomes (although it shouldn't be significantly slower).
If 10-11 players join at once, the mod searches for all the information at the same time, which could cause slowdown.
I recommend activating it when the lobby is already full (the data has already been received and it doesn't have to search for it).
capacioushorizon13/01/2026 09:51:41
you are right but i have other menus that work fine when i enable player info, maybe adding colors, showing info when players join then erase after 3seconds and little larger writing might be causing or atleast contributing to performance issues
GianniBartStaff13/01/2026 10:03:43
When a player enters the lobby, the mod does many things, including
reading the player's level to decide whether to kick, reading chat for spam, reading the ban list, reading the name for kick names, updating the name every frame, and sending the message if active.
If the servers, you, or the player have an unstable connection, it won't help.
Check your ping when it happens; if they're high, it's definitely the connection.
I have a fairly old PC, not for gaming, and I haven't had these problems.
If you do, disable it. :)
sunny13/01/2026 10:27:09
but my ping was below 200 and still its lagging when more player joins it doesnt happen before but now
Wait for the official release. Maybe a corrupt code causing the slowdown has already been fixed, which is why it works fine for me.
I'll leave it open; if necessary, we'll fix it later (it's not a serious bug, just disable the option for now).
capacioushorizon13/01/2026 10:48:31
No problemo sir, ill close this issue as done , i just wanted you to make the info stuff not too complicated, it will still look very cool if you add no colors, or let the info stay without erasing, keep the size equal and small and thats it. lol
GianniBartStaff13/01/2026 10:50:40
Leave it open for now; I'll remove the colors and dimensions if necessary.
If you close it, I'll forget about it.
capacioushorizon13/01/2026 13:29:19
I was Testing V3.2.8 I love the intro and 95% of the bugs are fixed however some invalid options still remain, and overheat/slow lag has become worse, iam like 60 to 70% freezed when i have full lobby (btw i tested it in Hide n seek), One thing that caught my attention is that when ever i open any menu, The lag disappears but as soon as i close the lag starts again, I have also disabled every feature but still lag remains
GianniBartStaff13/01/2026 13:48:59
Stupid question...did you delete the old files?
Do you have any other mods installed? If so, which ones?
capacioushorizon13/01/2026 14:29:58
OK SORRY IT WORKS I MEAN HWEHEHE; SORRY TO BOTHER YOU
capacioushorizon13/01/2026 14:45:40
Turns out i did not read the note when downloading
#69 opened 12/01/2026 19:24:26 by capacioushorizon
Original Description
Turns out when you join back to lobby from game, some players turn fortegreen for like 3s and even if there level is higher, they are identified wrong and get kicked. (It says That "player had less level than 10), I didnt enable kick fortegreen. It happens 3/10 times (30%) today it happened to me thrice, and hey iam back wanna start testing together?
GianniBartStaff12/01/2026 19:26:54
I have to translate the player menu, I'll need half an hour and then I'll fix the bug and do the test.
capacioushorizon12/01/2026 19:29:46
No problem its 20:29 ill wait until 21:00
capacioushorizon12/01/2026 19:31:09
can u change or add another banmod chat toggle in the way F10 and maybe right arrow
GianniBartStaff12/01/2026 20:35:52
I double-checked the code and ran several tests, and the level kick works.
Do you have other mods installed? Try temporarily removing it and see if the error still occurs.
capacioushorizon13/01/2026 06:52:37
yeah yeah its ocassional, i will keep testing and send screenshot if possible, and sorry about last day i went to bed after 21:30 lol
capacioushorizon13/01/2026 09:43:41
Ok i ve tested again and finally i found it, and took screen shot, so turns out it is an among us bug that sometimes reset players level to 0 while they are fortegreen (happens when players join lobbies), Normally you cannot have a level of 0, the minimum Level is 1 when you open a new among us account, the auto level kick bug kicks players who face this glitch, and yeah fix is easy now, you just to make an exception of level 0 then ill test it again.
Strong greens are mainly due to an unstable connection (yours or the player entering).
The kick works like this:
The player enters, if it's level 0, wait,
it searches for the level again after 1.5 seconds, if it's still 0, wait and after another 1.5 seconds it tries again.
This repeats several times for about 6-7 seconds (I don't remember exactly how long now). If it's still 0, it kicks them.
If it receives a value higher than 0, it means the data is correct and it proceeds with the kick only if necessary.
capacioushorizon13/01/2026 10:00:11
ok but 1 is the minimum level you could have, and two high level people got kicked from my lobby, i think we should make 0 as an exception?
capacioushorizon13/01/2026 10:02:09
My friend getting kicked was instant as soon as they joined the lobby
GianniBartStaff13/01/2026 10:31:51
OK, I set it so that if the level is < or equal to 1, it waits and tries again every second to receive the exact level.
If the level is still 0 or 1 after 15 seconds, it gets kicked.
I'm closing it again otherwise I can't manage them all, in an hour I'll post the finished release, if it happens again reopen it or create a new one
they are getting kicked by start spam kick this is not fixed yet
and
what is the command to set all players colour to same for moderators? pls add this eg. /all red , /all cyan so mods can use too
THANKS
capacioushorizon12/01/2026 19:28:15
I think there is another issue if someone writes start in a sentence somewhere at the end eg like this " i will have to start a new buisness" here start does not mean to start the game but they still get detected and kicked, I think the start thing should focus only on on word and to the point sentces eg ("Please start" or "start the game"), you dont have to add, users can themselves keep adding sentences by checking what players say very often
GianniBartStaff12/01/2026 22:27:27
For commands, use the /help command.
Let me know if the moderator kickback is resolved.
sunny13/01/2026 10:08:56
that kick issue is resolved but when they say /stop the timer doesnt stops
GianniBartStaff13/01/2026 10:20:50
Just say /start again and it stops.
In the updated menu, there will be
#67 opened 12/01/2026 12:31:06 by capacioushorizon
Original Description
When you Votekick a player, the mod tells you how many votekicks the player got out of 3, But if you keep votekicking them again and again, it keeps adding however we can only vote kick once, It should always stay 1/3 no matter how many kicks we do, it should only increment if another player votekicks. Whena total of 3 players votekick the targeted player, he gets kicked by among us server, One last thing, The amount of vote kicks I got must be always visible for example i got Votekicks : 1 or 2 or at [3 I get kicked] (public lobby). You can display this next to pings like this "Pings:445ms , Votekicks:2"
GianniBartStaff12/01/2026 14:41:40
Redownload the DLL, it should now work.
It will only appear if you received a kickvote; otherwise, it won't.
1st kick: yellow notification
2nd kick: alternating yellow-red notification (flash)
Sorry i dont know where are these features in pre release
how to make myself or other player impostor
how to copy outfit
these features are in latest version but not in pre release?
capacioushorizon12/01/2026 12:19:38
Its inside players menu, either u have old pre release or you havent set the correct keybinds
capacioushorizon12/01/2026 12:20:49
you can also open it from "options" i think
sunny12/01/2026 12:31:12
oh thanks i didnt see
GianniBartStaff12/01/2026 12:53:27
sorry, when I've finished the changes I'll add the information and the new commands, I apologize if I haven't done it yet
#65 opened 12/01/2026 12:03:47 by capacioushorizon
Original Description
so when u join public lobbies your are still treated as if you are host i could change role settings, and there is one bug: i cannot see some settings eg anonymus votes or visual tasks on/off. sometimes the start option also appears but when i click it nothing happens and it disappears
GianniBartStaff12/01/2026 12:14:00
It's not a bug. Previously, you couldn't change the visual options if you weren't a host (name, tasks, or levels, etc.), and I added this feature.
You can't change anything if you're not a host; even if you show them, the changes won't be applied.
It will be removed in the official release since I've implemented everything in the menus.
When we add key bind to the "player" menu as show in the image and activate that keybind then it opens but when we click again that same key to close it does not closes.
I've already solved it, redownload the DLL (I know it's frustrating to do it manually, I apologize).
I update the prelease DLL with every bug fix, so I can better test the mod.
#63 opened 12/01/2026 08:48:53 by capacioushorizon
Original Description
its more like a suggestion but the keybinds that open the menu should also close them aswell, In normal release players menu was also closed be clicking the keybind again, in pre release when i reclick the keybind it open another playermenu, for other menus eg host menu or visual menu etc (it does not work)
capacioushorizon12/01/2026 08:52:27
another issue is that, while iam writing in chat if i hit a keybind it opens at the same time causing difficulties, the keybinds should not work if the chat is open
GianniBartStaff12/01/2026 08:59:10
solved
capacioushorizon12/01/2026 09:19:42
One more issue lol: the names of keybinds are shuffled for example actions is actually moderator, keybinds is actually host menu, and some keybinds could be set but they dont work for example if i set slash (#) the menu dosent open, i would suggest to add more keybinds since there are alot of menus eg. ü,ö,ö,minus,#,+ other characters that are not used too much
GianniBartStaff12/01/2026 09:30:38
I need to correct the names and set them up with translations, but it takes a long time, so I've released the prelease to test the main features for now, but they'll come.
Regarding the buttons, you can set any button except F10, F12, M, and Escape.
F10 is for premium chat.
M is for the music player.
F12 is for the menu to set the keys.
Escape has been blocked for security.
capacioushorizon12/01/2026 09:53:58
Cool Man, Ik i can set any key but actually some don’t work eg Slash or Minus. Ok since its pre release, It’s all perfectly fine, Pre Release is turned to normal release when it stabilized by testing, searching bugs and fixing, Iam just a tester so yeah my job is to keep spamming lol ;)
GianniBartStaff12/01/2026 10:40:34
OK, I've been looking for a solution, but unfortunately some keys aren't recognized correctly due to layout and language issues.
Keyboards with "special" characters aren't recognized properly by Unity, causing these "minibugs."
I think I'll have to manually set the unrecognized keys based on the language and layout, and that's a very time-consuming task. (I don't think it's worth it.)
If you want specific keys, tell me the language of the keyboard you're using, the language of the game, and the specific keys, and I'll try to fix those keys.
capacioushorizon12/01/2026 11:17:18
Nah its good, i ve settled all the 4 menus correctly, if in any case a 5th,6th and so on comes out you could add üöä or others, to save your time i ve found these keybinds that work (its from malum menu but no pressure, you can have look on it what could be added, what cant be, iam perfectly fine with current keybinds) here is the link: "https://docs.unity3d.com/Packages/com.unity.tiny@0.16/api/Unity.Tiny.Input.KeyCode.html"
#62 opened 12/01/2026 08:22:52 by capacioushorizon
Original Description
If you enable "No game end" and after that you call meeting in lobby, you get black screen and others aswell i think.
(Iam not sure if this bug is really with no game end, I wasted an hour testing it, normally it works but only when i enable "no end game" it then gives me black screen after meeting.) Can someone Test it and confirm?
GianniBartStaff12/01/2026 08:29:00
This is normal. If you call a meeting and there aren't enough players to continue, it causes a black screen.
"No game end" is only for quick "tests" of some in-game features.
You can still close the game from the menu or by typing /endgame in chat (if available, but usually not).
capacioushorizon12/01/2026 08:36:26
Alr, got it but if i have 4 or more players enabling no game end, will not cause any black screens right? (also i think there is a fix for it, i had this feature in malum menu latest, when i call metting with no game end it gives black screen to other players but not the host moreover in ehr there is shortcut that can be used to fix black screen (that might send some rpcs but u ve gotta check it) also if other players have black screen and you hot sabotage of reactor or o2 the black screen fixes for every player but there camera view freezes (although they can still move) , the task panel disappears but if u click on "use" in meeting the tasks reappear. you can work on this to find a solution. (no pressure tho)
GianniBartStaff12/01/2026 09:10:41
No, if there are four of you with one impostor, you won't get a black screen. If there are two impostors, however, the screen will be black.
I can still patch to fix it, but since it's a testing utility, I haven't done so.
As soon as I finish updating and fixing all the mod issues, I'll do it.
capacioushorizon12/01/2026 09:23:27
alright then you can close this as done, (just that u dont forget can i add this as suggestion or maybe not. ig it will be better if u just note it and all good)
GianniBartStaff12/01/2026 09:31:21
no, don't close it or I'll forget about it :)
capacioushorizon12/01/2026 09:58:31
Don’t worry I’ll suggest it later for you, I know it looks so satisfying when bugs issues are closed as done that’s why to keep it satisfying, I’ll close it :)
#61 opened 12/01/2026 07:38:28 by capacioushorizon
Original Description
so while setting key binds it randomly opens different menus (this does no let me set keybinds properly), and when i set a specific keybind for lets say host menu, it automatically sets it for players menu that i dont want. Thats why i cannot acess 50% of the other features of mod
GianniBartStaff12/01/2026 08:08:23
fixed, already present in the new prelease dll
GianniBartStaff12/01/2026 08:48:57
The key settings menu opens with F12, and cannot be changed.
#60 opened 12/01/2026 07:23:25 by capacioushorizon
Original Description
no options limit work perfect, but only when you set 0 kill cool down it freezes the button for impostors, thats why its important that u set 0.01 as the default minimum value, this will not freeze the kill button.
GianniBartStaff12/01/2026 09:33:58
Fixed, the kill is now from 0.1 to 180, unfortunately it goes from 0.1 - 2.6 - 5.1 - 7.6 and so on.
I'm already looking for a way to get the "normal" numbers.
GianniBartStaff12/01/2026 10:43:46
The increment has also been fixed.
Now it will be 0.1 - 2.5 - 5 - 7.5 and so on.
capacioushorizon13/01/2026 08:53:18
0.1s is working but its still sometimes freezes, That why i guess we need exactly "0.01" as I mentioned earlier, This has to work otherwise we need another way.
capacioushorizon13/01/2026 08:58:27
Ive attached screen shot of kill cooldown from a working 0cd lobby. It is "0,001"
in pre release the menu is not opening by del button
capacioushorizon12/01/2026 07:00:38
you need to set keybinds in cfg file. the menu opens normally in settings then options, but you can also set keybinds in bepinex then config then com gianni bart.com
capacioushorizon12/01/2026 07:26:57
SORRY I rechecked the cfg file and you cannot set keybinds from there instead in the options there is toggle to set key binds.
when we talk to other user of banmod using banmod chat then the chats we send gets doubled on their screen and when they send us the chat gets double on our screen
capacioushorizon09/01/2026 12:58:07
Do you mean after Unlocking chat it happens between Banmod users or is there a special toggle for Banmod chat that vanilla users cannot see but only Banmod users can?
sunny10/01/2026 12:54:56
by F10
GianniBartStaff10/01/2026 17:54:38
Chat doesn't work for everyone, it's a premium option like the music player
I keep getting kicked randomly in lobby as well as in game , idk why please review my logs
thanks.
sunny08/01/2026 11:07:26
logs
ElvisTCB08/01/2026 12:30:36
Have you ruled out the possibility that it may be a non-mod related issue? Such as game bugs and random disconnects caused by the game? Or having symbols in your name that were recently patched, which results in a kick from all the lobbies?
GianniBartStaff08/01/2026 15:38:34
The ban can be caused by the mod (at least for now) only when the mod sends a message containing a prohibited character.
Simplify your templates or custom messages if you have them, and remove special characters.
If you can, tell me what language you use and when the ban occurred so I can check the translations.
sunny08/01/2026 17:08:43
I use english, i guess it is mod related i have no templates and custom messages. It just kick me out of lobby in last mintue when it is about to close and when i start before it, it kicks me random in next game means i can't play 2 normal rounds of game.
Sorry i don't know whats the issue
sunny08/01/2026 17:41:47
like it says you have sent 6 pings remote has not responded to
ElvisTCB09/01/2026 08:32:30
I don't believe that's a mod issue. It's either your wifi or the game. When the mod kicks you, it says you're kicked from the lobby and not the 6 pings thing. Afaik at least.
sunny09/01/2026 10:19:06
i dont know then wht i do
capacioushorizon09/01/2026 13:43:59
Yes you should only report Banmod issues, not your own, and if unsure try researching when it happens how it happens, does it happen without mod etc after that you explain everything clearly, and not like I was kicked, Getting kicked could have thousand reasons, That’s not how bm support gonna help you
GianniBartStaff09/01/2026 15:13:44
If you received error 6 ping, it's a network issue, not the mod's fault.
This usually happens when your Wi-Fi or the Among servers are unstable.
When this happens, you can try testing your connection with an online tool (you can find several on Google, search for "test adsl") and see the results. If they're low, it's your connection's fault; otherwise, it's the Among servers that are too crowded or unstable for other reasons.
Can you explain the bug better, I can't understand what you mean from the image?
capacioushorizon08/01/2026 17:40:11
Definitely, so if you enable zoom, You can zoom out but when u try to zoom in back, it shows you Larger than the normal default screen. And when the game starts it causes more Resolution errors. I hope some one tests it and send screenshot since don’t have my pc available
GianniBartStaff08/01/2026 21:34:29
I think I've solved it, when the next release comes out test it and if it happens again reopen/recreate the bug report
When we give someone moderator role then we can see M on their name was some seconds only when we on show tags option so can is this meant to be client sided ? if yes then the M fades away in 1 second but if its not a bug then can u make this tag client sided ??
ElvisTCB08/01/2026 12:32:56
I didn't really get what the issue is here, when you turn on show tags, M & V tags stay on and don't fade away. At least it's working for me.
GianniBartStaff08/01/2026 15:42:25
Tags are local visual changes. After the among patch, I can't add them client-side. I'd have to use an RPC, which would result in a ban (and an instant name reset anyway).
So, unfortunately, that's not possible.
When we try using /start command in newest version of Banmod then it doesnt activate. Thats it .
capacioushorizon08/01/2026 07:54:11
i think /start command is only for mod , while host can directly start the game
GianniBartStaff08/01/2026 16:13:11
The /start command only works for moderators.
/start: Normal start (5 seconds)
/instantstart: Starts the game without a countdown.
/start "seconds" : start with timer set
basically when we open banmod pannel and then press kill to an afk player our camera movement stays at the same spot aka freezing the camera at one place and making our player still move around .
GianniBartStaff08/01/2026 16:42:33
The kill function isn't designed for on-the-go killing; it's a utility for killing a player if a command (exiler, guesser, etc.) isn't detected, so the host can temporarily fix it.
It also doesn't leave a visible body, so using it in-game isn't recommended.
GianniBartStaff08/01/2026 16:43:57
I recommend killing AFK players only during meetings.
well when we open banmod options in settings the settings UI well it gets stacked up on each other .making it hard for us to select the appropriate setting. I have screen shot for example.
exactly i wanted to send the ss but i got internal server error yesterday dang yess
HOST ECLIPSE08/01/2026 07:41:46
yea same i got internal error too
GianniBartStaff08/01/2026 16:47:17
I'm aware of the bug, but unfortunately all my attempts to fix it have failed.
I'm already working on this menu to replace it with other, more streamlined solutions.
Is it possible to have a coustom lobby code. if yes it would be cool if it would be added in the mod.
HOST ECLIPSE08/01/2026 05:56:56
bruh i shouldve asked thisis suggestion
my bad
HOST ECLIPSE08/01/2026 06:12:45
asked this in*
capacioushorizon08/01/2026 07:55:16
Custom lobby code is not possible i believe, i asked the same in other servers but they said its not possible
GianniBartStaff08/01/2026 16:54:49
Lobby codes are assigned randomly by the ufficial servers and unfortunately can't be modified with a mod.
I could only change it visually and locally, but I think that's a useless feature since the "real" code will remain the one assigned.
When we press caps lock during chat conversation the moderator pannel opens too so u make it like to open only when the chat is off i mean when we aint chatting.