NEWS E INFO
  • Unfortunately, due to the PC crash, the mod will experience some delays in updates. I hope to be back online and able to update and add new features by the end of this week. Thank you for your patience.

Issues

Posting as: None
Level kick bug
#109 opened 16/02/2026 04:29:23 by MuchWow
Original Description
Some people are detected as being level 0 when they join, and are getting kicked. I am positive they're not using modified clients. They're regulars that are well over the minimum level kick.
GianniBart Staff 16/02/2026 16:56:09
This was already fixed. I think you have an outdated DLL. Try installing the latest release manually. Unfortunately, due to a PC crash, automatic "official" updates have been delayed. If you still encounter errors, check your connection.
Black screen bug
#107 opened 12/02/2026 05:31:14 by whytorrent
Original Description
When i force imposter to myself or anyone many times just black screen comes so i have to end the game and try until game starts. Previously it was just one time but from 2 days it is very frequently
autostart when game ends when im on afk mode
#106 opened 11/02/2026 06:12:23 by veiledpurple
Original Description
i have autostart off, when i autorejoin a lobby after being afk or sometimes when i turn on afk mode in the lobby it autostarts without my consent
GianniBart Staff 11/02/2026 19:50:09
If you have the afk option enabled (/afk command), the lobby automatically starts when the lobby is full or when the timer reaches 10 seconds. This is done so players don't have to wait too long if you're away from your PC. Do you want afk to automatically reset to off after each match?
veiledpurple 13/02/2026 00:54:46
Yeah, or there can be a toggle to autostart or not when afk
blackscreens sometimes
#105 opened 10/02/2026 07:16:51 by juy67
Original Description
the mod will blackscreen the whole lobby sometimes idk what its doing
sunny 10/02/2026 09:50:54
thats is among us issue ig
whytorrent 12/02/2026 05:30:17
When I make myself imposter the black screen comes sometimes
start spam auto kick
#104 opened 03/02/2026 07:51:10 by sunny
Original Description
idk but start spam auto kick is not working like they are saying start and not getting kicked
sunny 04/02/2026 10:29:11
dang all the words were deleted in my files thats y it was not working :) closing this..
GianniBart Staff 04/02/2026 18:37:09
ok thanks, do you know if the deletion is caused by the mod or by your mistake?
sunny 05/02/2026 07:17:04
no i dont know maybe my mistake
Pre-Release: Modded roles cannot be disabled.
#103 opened 03/02/2026 05:11:23 by MuchWow
Original Description
All of the modded role category options are force enabled and cannot be changed to disabled. "Disable Special Roles" in the settings menu also fails to disable them. This makes it impossible to host a game without the modded roles appearing and forces back the broken Guardian Angel for host, since the protection settings also cannot be tuned off.
MuchWow 03/02/2026 05:14:25
In addition: When toggling "Disable Special Roles" to on, it's automatically toggled off when even changing a vanilla setting like number of impostors.
GianniBart Staff 03/02/2026 05:35:48
set preset 1-2 or 3. banmod preset activates extra roles.
MuchWow 03/02/2026 08:03:05
Oh. Yep, that did it. Thank you.
a little thing
#102 opened 02/02/2026 07:51:10 by sunny
Original Description
when i copy outfits in random lobbies it sends the msg like /colour 10 like the what colour they have can we remove this , from this they thought we r hacker or using mods this msg not comes when we host and do copy fits
GianniBart Staff 03/02/2026 05:43:03
It's not a bug. It's designed so that if you're the host, you set the color automatically, but if you're not, the host must set it with the /color command. Obviously, it's designed to work in mod lobbies, not normal lobbies.
sunny 03/02/2026 06:56:29
you are right that its not a bug but im talking about copying outfit I know we cant change colour in normal lobbies then why that command is not there any we we remove that? idk its okay if there is not :)
GianniBart Staff 04/02/2026 18:35:17
That command is there for players who have the mod in the moddate lobby. In that case, it's also possible to change the color. I'll try to create a hidden function that manages the color in the moddate lobby and remove the /color command.
sunny 05/02/2026 07:18:33
yes thanks.
Issue with game ending in HNS
#101 opened 01/02/2026 16:16:06 by capacioushorizon
Original Description
In Hide n seek if you have impostors more than 1 it alway shows that one or two players remain, bevause these players are impostors and the game does not end as victory for impostors.
pre release 6: no game end (always active)
#100 opened 28/01/2026 22:24:17 by capacioushorizon
Original Description
my game does not end automatically, even if no game end is disabled at any players amount.
capacioushorizon 28/01/2026 22:30:39
and also if mass ban or kick was added, how do you call them since its not found in /help command
sunny 29/01/2026 05:26:06
/kickall and /banall
GianniBart Staff 01/02/2026 14:35:00
you have enabled the sns mode make on your custom preset or banmod preset
game crashed
#99 opened 28/01/2026 10:07:22 by sunny
Original Description
a hacker came and he said he can crash my game i said and try then he for real crashed it and made my game window closed i attached screenshot,it cause my ping to rise can we make it patch or something.
sunny 28/01/2026 10:11:38
i cant attach logs they are of 241mb somehow and but it says cant be send longer than 5mb
sunny 28/01/2026 10:49:13
its not a big issue so im closing this :)
GianniBart Staff 28/01/2026 16:51:57
The anti-flood was triggered, so it detected the hack, but for some reason it didn't ban it. I'll check the code, but without the logs, it's a bit difficult to understand what happened.
capacioushorizon 28/01/2026 22:26:39
yeah ik this hacker, he uses freeze player exploit, the same i use, send logs this will help alot
capacioushorizon 28/01/2026 22:27:31
send only the error part by copying it
sunny 29/01/2026 04:38:27
u mean this
sunny 29/01/2026 11:09:32
logs
GianniBart Staff 01/02/2026 14:37:15
Maybe I solved it. RPC 0 has been patched. We need to see if it bans the player that sends it.
SNS
#98 opened 28/01/2026 05:48:51 by sunny
Original Description
everything is working fine like they cant kill after missfire,they will suicide but the game is not ending itself after imps kill all crews game is not ending idk y :)
GianniBart Staff 28/01/2026 16:52:59
I will check the code
A major bug
#97 opened 27/01/2026 11:34:30 by HOST ECLIPSE
Original Description
When we open main option from banmod settings then some times this happens. see the image. and also doesnt even closes.This black overlay
GianniBart Staff 27/01/2026 12:11:11
That black square is part of another menu. If you open more than one at the same time, it's normal.
HOST ECLIPSE 27/01/2026 15:53:33
Oh ok'
GianniBart Staff 27/01/2026 15:57:39
I think you opened a menu with a hotkey and opened the options at the same time (that's what causes the black square), it's not a "bug" but an overlap that I'll try to fix as soon as I can
HOST ECLIPSE 27/01/2026 15:58:11
oh ok
HOST ECLIPSE 27/01/2026 15:58:31
Thanks tho ^^
kill button isnt working
#96 opened 27/01/2026 09:34:18 by juy67
Original Description
the kill button is working at all for me and i am not able to do any tasks as regular crew
juy67 27/01/2026 09:57:54
reinstalling it fixed it, idk the fix
removing prerelease file completely disables mod
#95 opened 26/01/2026 06:04:09 by veiledpurple
Original Description
title
GianniBart Staff 26/01/2026 16:38:50
What do you mean by removing the prelease? You must have at least one DLL in the bepinex folder. The prelease_5 is the latest available "working" update.
veiledpurple 27/01/2026 19:01:43
yeah, removing the prerelease 5 (despite having the DLL in there, i did not remove that) would revert the game to vanilla, but some of the mod text was there. idk it was weird. but that was the last prerelease i'll report back with anything that i find in the current one.
GianniBart Staff 27/01/2026 19:07:22
If you have the prelease, you must remove banmod.dll and vice versa. There should always be only one DLL. If you have other DLLs, it can create conflicts and therefore bugs.
Related to rainbow color
#94 opened 26/01/2026 04:14:18 by HOST ECLIPSE
Original Description
Ahh gianni u added rainbow that was a cool feature but u forgot to add the off option for it😂
sunny 26/01/2026 07:19:37
press that again to off it but there is a little bug if i have to chose rainbow for one specify person, when i open that persons menu then click rainbow but instead of that person any other random person gets rainbow colour so pls fix this :)
HOST ECLIPSE 26/01/2026 09:02:58
oh thanks :)
GianniBart Staff 26/01/2026 16:35:22
I've already fixed it. It will work in the next release.
rainbow color
#93 opened 25/01/2026 16:07:41 by sunny
Original Description
it is fun but how to stop this ? after enabling there is no button to stop ,like i pressed it again but it doesnt stop lol
GianniBart Staff 25/01/2026 16:44:39
fixed (button is a toggle)
issue with full lobbies
#92 opened 24/01/2026 19:49:52 by capacioushorizon
Original Description
there is bug when u join full lobbies you get 3 custom msgs the last one is "could not find the game you are looking for"
GianniBart Staff 24/01/2026 20:04:12
Sorry, I don't understand what you mean. I tried joining a full lobby, but I didn't notice any bugs. Can you send me a photo? Are you using the prerelease?
capacioushorizon 24/01/2026 20:30:55
yes its pre release and ill try to make video cuz with photo u wont understand
A weird spam
#91 opened 24/01/2026 18:24:08 by ElvisTCB
Original Description
I was playing on the prelease and a friend who's on 3.2.9 joined me and they got spammed this upon joining.
GianniBart Staff 24/01/2026 19:08:04
it's not a bug, he has an old version where that rpc is not handled
SNS [ tested]
#90 opened 24/01/2026 16:43:43 by sunny
Original Description
so here when we enable sns mod if we kill someone they dont die in our screen,but in actual they died so we can see them walking across the walls as alive and can see their chat (but in actual they r dead) so please resolve this this is a pretty good mode ,need more of ur time thanks.
GianniBart Staff 24/01/2026 17:02:29
I'll check later. Could you explain the situation better? If the muta kills a random player, does it die? Or does it block the kill? Or does it die for everyone, but not for you?
sunny 25/01/2026 08:42:22
yes ,it dies for everyone but not for me
GianniBart Staff 25/01/2026 12:25:52
Try release 5. Unfortunately, I can't "block" the kill (it only works locally). The solution: Everyone has a shield, but it doesn't renew for the chosen player (target). You should set a low KC and a longer mutation, since the shield might still be there on the first try. There will be a lot of RPC sending, so it might lag. Let me know if it works. Otherwise, we'll have to "authorize the kill anyway" and maybe kill the impostor as well, or have him lose his role and assign it to another (I don't know if it's possible, but I'll try).
sunny 25/01/2026 12:56:57
Ok, lets try release 5 (btw the thing i said in lobby in italian was "Sir,you are best,byee " i copied from google idk was that right translation or not)
sunny 25/01/2026 15:51:41
i tested release5 sns, i even spammed kill on my target still sheild was there I guess we have to make like among us revamped mode, in that when we misskill it freeze us for 20sec kill button wont work and if we misskill 2nd time so we will suicide it is best in my opinion thanks.
HOST ECLIPSE 25/01/2026 17:03:29
yea among us revamped has the sns well designed
GianniBart Staff 25/01/2026 18:03:50
revamped work on official servers?
GianniBart Staff 25/01/2026 18:05:13
I introduced the requested features, but it banned me. I don't think it's possible to change the role to block the kill.
sunny 25/01/2026 18:38:08
yes revamped works on official servers, so can we do on first miss kill their kill cooldown increase to 20s and on 2nd miss kill they just do suicide (or if not possible to incrz or block the kill ,let them suicide on first miss fire)
GianniBart Staff 25/01/2026 22:16:07
OK, thanks to the help of the revamped code, I figured out how to add it without getting banned. Now, if you could tell me the optimal settings, I'll set them automatically when it's active (roles, KC, visuals, etc.) Could you list them? (I've never played SNS)
sunny 26/01/2026 04:10:45
Ok so, when enabled, (reports,meetings,sabs = Off ) roles = 3 Shapeshifters ,15 Engs kill cd : 0 ss cd : 0 vent cd : 5 max time in vent : 5s miss kill = wait for 10s or 20s
sunny 26/01/2026 04:12:12
and for tasks there is only 1 task ( short task, visuals = On )
Regarding the countdown flashing red on screen...
#89 opened 24/01/2026 15:50:15 by ElvisTCB
Original Description
Add it as an option to turn on or off. It's bugging me a bit ngl
GianniBart Staff 24/01/2026 15:58:02
I took it off, I'll leave it on until it reaches 10 seconds, is that okay?
ElvisTCB 24/01/2026 16:18:43
I guess. Better than being on the entire time lol
ElvisTCB 24/01/2026 16:19:57
If you don't want to take it off completely, 5-10 sec is fine. But it's kinda too much
GianniBart Staff 24/01/2026 16:22:59
Wait, maybe there was a translation error. The flash started when the lobby was 30 seconds old. I made it so it only starts when it's 10 seconds from the lobby closing.
ElvisTCB 24/01/2026 16:46:24
I see. It was flashing even when the cd was on 50s. Also, when it reaches the last 10s, it flashes too fast and it may be dangerous for the eyes.
GianniBart Staff 24/01/2026 16:58:30
ok, I'll change it
Keybind small mistake or bug
#88 opened 23/01/2026 16:54:31 by HOST ECLIPSE
Original Description
so basically when i set keybind for moderator menu then i activate it then message menu pops up and when i set keybind for message menu then moderator menu pops up.
HOST ECLIPSE 23/01/2026 16:56:12
Also Moderator menu- Instant start feature is also has a bug or glitch cuz when i click on instant using moderator menu then it just starts normal and when i again click it then it cancel the start count down.
GianniBart Staff 23/01/2026 17:09:53
already fixed, thanks
GianniBart Staff 23/01/2026 17:34:43
prelease_3 fixed key bind (set one key and save, for reload the txt file with correct keys) background (rename image to background.png)
Small bug related to main menu
#87 opened 23/01/2026 05:10:45 by HOST ECLIPSE
Original Description
Earlier u added a feature where we can set coustom home screen but that feature is missing in new release-Pre release (the option isnt even there)
GianniBart Staff 23/01/2026 15:35:01
Fixed Rename the file to background.png (in the next release)
Realted to game glitching bug (final)
#86 opened 23/01/2026 04:27:56 by HOST ECLIPSE
Original Description
THE PRE RELEASE IS WORKING . THE GLITCH BUG DOESNT HAPPEN THERE. GGS . Also Thanks to Gianni Bart for the support/fix. (bart please close this bug report lol)
HOST ECLIPSE 23/01/2026 04:28:16
Related*
GianniBart Staff 23/01/2026 15:07:16
Thank You
game glitching
#85 opened 21/01/2026 20:27:19 by nicole.e.d
Original Description
when i am in lobbys, the lobbys is glitching and making me move delayed and also banning me when lobbys are starting and making it impossible to type and move
GianniBart Staff 21/01/2026 20:36:24
If you're a host, the mod might slow down, but it's not very noticeable. If you're in other lobbies, however, many features are disabled and it shouldn't cause these problems. I'm pretty sure it's a configuration issue or incompatibility with other mods. Do you have any others installed? Did you delete the old files with the last update?
nicole.e.d 21/01/2026 21:01:23
This is what happens when I get kicked. I have removed all roles and extras, but the issue is still causing me to be banned or kicked from lobbies, and my game becomes extremely slow with a delay of around two seconds.
nicole.e.d 21/01/2026 21:03:24
these are my files
capacioushorizon 21/01/2026 23:17:39
seems ok to me but check after removing a unlocker
sunny 22/01/2026 03:21:55
turn off that view all info button if enabled and also turn off Vip/mod tag maybe it works
GianniBart Staff 22/01/2026 05:22:42
remove aunlocker or if you really don't want it, disable all chat options and try again.
HOST ECLIPSE 22/01/2026 11:33:22
Gianni this lags happens only in hide n seek!! classsic is ok
GianniBart Staff 22/01/2026 17:07:16
I checked and found two patches that did almost the same thing, but they were incompatible. I added a prerelease, if you can test it and let me know. (The information about hide-and-seek was a big help, thanks a lot Eclisse)
HOST ECLIPSE 22/01/2026 18:06:22
np Bart also ima test the pre release
HOST ECLIPSE 22/01/2026 18:24:23
Pre release bug report- Every 6 to 9 seconds the lag/ slow freeze happens but it has been reduce from main release tho but its still there.
HOST ECLIPSE 22/01/2026 18:45:23
Also the pre release doesnt include cancel feature and black colour start button. i
GianniBart Staff 22/01/2026 21:54:22
added prelease2 with start fix and hopefully the glitch
Settings UI bug and one more
#84 opened 19/01/2026 13:17:49 by HOST ECLIPSE
Original Description
So basically when i open the settings there is an annoying UI bug also when i make my own lobby so my game lags too much even after deleting those u have saved. Btw i have screen shot of UI bug
GianniBart Staff 20/01/2026 22:24:54
Thanks for the report, I'll check it out.
i am still getting minor lag
#83 opened 19/01/2026 06:06:19 by katzklaw33
Original Description
loving the latest updates, however, I am lagging a bit while running banmod. its not ping spikes... every few seconds it freezes for like half a second, then continues... it's not unplayable, but it IS very annoying. i have completely wiped my banmod folders out and started with a brand new fresh clean copy of Among us, and deleted the 2 mentioned settings files with no change to this stutter i'm experiencing. i don't get it when not using banmod
HOST ECLIPSE 19/01/2026 13:14:25
same i came here to report that but this bug u have already reported so cool
GianniBart Staff 20/01/2026 22:23:05
The slowdowns are due to multiple factors. During gameplay, the mod detects the position of all players (AFK, CAM, and tracker roles), stores the scientist's kill time, manages modified names, protects immortals, blocks kills on them, etc. I suggest you disable the tracker (only the mod feature) if it's active. It stores all player positions with each kill, and this could be the most likely cause. If you can, check to see if there are many players on CAM or AFK when this happens (if you have these features enabled). I'll check too. Unfortunately, I'll have to test every feature, so the fix won't be instantaneous. Any additional information will be helpful in fixing the problem as quickly as possible.
capacioushorizon 21/01/2026 23:20:54
welp i would say the The older UI had no lag, i mean when the text was cut from edges, andwhenevr i open the menu the lag disappears. its just my stupid observation.
katzklaw33 22/01/2026 14:13:04
i've been using cam stationing turned on the last few days (had some trouble recently with pubs suddenly wanting to camp cams endlessly. i'll try turning it off tonight to see if it makes a difference.
HOST ECLIPSE 24/01/2026 11:30:28
Gianni or Katz close the bug report cuz its fixed :)
GianniBart Staff 24/01/2026 12:15:28
thanks
angel notification does not show up on host side
#82 opened 16/01/2026 04:01:55 by veiledpurple
Original Description
whenever a guardian angel protects a player, i do not get the notification that someone was protected, but everyone else does.
veiledpurple 16/01/2026 05:50:22
ok this is a sometimes occurence
GianniBart Staff 16/01/2026 06:03:41
I was aware of the bug but always forgot about it. Also, if the host (impostor) tries to kill the immortal, the kill is blocked (the kill button doesn't work as it should, often revealing the immortal). I'll try to fix it right away.
GianniBart Staff 17/01/2026 03:24:02
Fixed, Manually download the prelease 3.0.0 if you want to test it
Something wrong with the banlist?
#81 opened 15/01/2026 18:10:33 by ElvisTCB
Original Description
Someone that got banned for saying start was able to rejoin so i had to ban him again manually after he left.. That's weird. I generally see people in the list twice, once for CheckSpam and once when i ban them manually.
ElvisTCB 15/01/2026 18:11:34
.
GianniBart Staff 15/01/2026 18:19:01
I changed something to distinguish between host bans and moderator bans. What errors exactly are you getting?
ElvisTCB 15/01/2026 18:23:18
It just doesn't seem to work for people that are banned by Spam or manually through the players list. I put some players by myself in the list, wrote their names and codes along with a reason next to that and it seems to be working fine for them (those don't have time or date before their names)
ElvisTCB 15/01/2026 18:25:54
I will test with my alt and let you know what doesn't work exactly
ElvisTCB 15/01/2026 18:30:41
Yes, neither of those works. I was able to rejoin my new lobby in both cases (Manual Ban by players list and spam). But when i copy-pasted the name/code of my alt WITHOUT any date or time, it worked flawlessly.
ElvisTCB 15/01/2026 18:31:56
There seems to be an issue with this part (example : 2026-01-15T18:27:13.1678238Z)
GianniBart Staff 15/01/2026 18:32:50
I just reloaded a new dll, can you redownload it and see if it works now? (I removed the timestamp for now)
ElvisTCB 15/01/2026 18:40:54
yes, it works without timestamps
GianniBart Staff 15/01/2026 18:44:22
For bans issued by moderators, I've created another list. Those won't be automatically banned, but you can copy and paste them into the main list if you like. Thank you so much for your help.
ElvisTCB 15/01/2026 18:50:44
I believe it's cus i had given myself Moderator role so bans by me manually or by spam didn't register as host bans but as mod bans. But yes, it's better to have a separate list for mod bans. Happy to help.
how to off that small mod thing
#80 opened 15/01/2026 12:13:09 by sunny
Original Description
like when u move ur cursor on player it makes them small or large. is there button to off it?
GianniBart Staff 15/01/2026 16:14:12
I added a new bool in visual option, redownload the DLL and change it manually
sunny 16/01/2026 09:21:19
tysm
anti spam tag
#79 opened 15/01/2026 04:09:58 by daxay
Original Description
this feature was added in update 3.2.1, is it available now?
daxay 15/01/2026 04:14:34
also, where to enable (- lobby estese (mostra 20 lobby anziche 5))?
GianniBart Staff 15/01/2026 04:18:53
The system has an anti-spam feature and many other anti-cheat functions. It has been updated several times since 3.2.1 (it blocked some legitimate tags, creating bugs). I've been told that hackers are still able to cause the crash, but since I don't know the function/hack they use, I can't completely block it.
GianniBart Staff 15/01/2026 04:20:14
do you have Italian language set in the game?
daxay 15/01/2026 06:23:25
okay , no ,russian
Missing medscan limit
#78 opened 14/01/2026 05:07:29 by MuchWow
Original Description
This is a bit obscure, and VERY few players know about it. Unmodded Among Us has a hard limit on how many times Submit Scan can be assigned, that varies with player count. Last I was able to discover was a limit of 3 with 10 or fewer players, and 4 with 11 or more players. This limit included the Impostor fake tasks, so if an impostor had Submit Scan on their list, then that was 1 less Submit Scan task that could go to a crewmate. This limit is gone with Banmod active. With a high task count, you can get 5 or more players all getting Submit Scan. This is a silent game-effecting bug, when a lot more people are able to use Submit Scan to prove others are crewmate. I would like to combine this bug report with a suggestion: Adding a setting to choose the limit for how many times Submit Scan can be assigned to players.
MuchWow 14/01/2026 05:12:37
This maximum limit existed even when maximum task limits were broken. Assigning one crewmate 255 of every task type, there was still only ever 3 or 4 of Submit Scan assigned in total, combining everyone's tasks. So it very much feels like an intentional hidden task assignment rule.
capacioushorizon 14/01/2026 09:36:46
wow nice catch
GianniBart Staff 14/01/2026 18:59:15
I checked and added the option if it's -1, it behaves normally (out of 10 players, 3 will have the task, out of 11 players, 4, and so on, including the impostor's fake task). If other numbers are set, only the set number of players will have the scan task. Is that what you asked for?
MuchWow 15/01/2026 04:07:33
Sounds correct! With smaller numbers of tasks, it's still only a chance of players getting Submit Scan, but it would stop giving out Scan to anyone else as soon as the limit was reached. Will be nice to be able to copy that, but with a custom limit. When I checked on unmodded with the task count forced to 255, sometimes it even gave all the scans to the impostor. That's a ridiculous testing-only kind of behavior, but it was funny to see test crewmates have every other task 10+ times but all having zero Scan because they all went on to the test Impostor's list.
Minor Issue with Players Menu
#77 opened 13/01/2026 17:48:32 by capacioushorizon
Original Description
There is Text box at the top of Players Menu, where you could write colors messages and so on, while writing it opens other menus again and again, so have an exception for this aswell, just like how we have for the chat.
GianniBart Staff 13/01/2026 21:30:08
solved
Some bugs and some questions
#76 opened 13/01/2026 16:36:39 by ElvisTCB
Original Description
1. My Account tab : Not opening unless you press Play to get prompted to the animation 2. Background image & lobby decors image don't load into the game Some questions 1. Is there a certain way you expand the lobbies, because nothing has changed and i still see 5? 2. Do colored names work in the Names.txt file, like setting a hex before the name, or is there another way?
GianniBart Staff 13/01/2026 16:53:35
You must set all toggles to on (for decorations, etc.). They won't be active immediately upon first launch. I'll check the account section. As suggested, remove the old files because they could cause bugs. The custom name must be like this: friendcode:name I have medialteam#6599:<size=75%><color=#FFFF00>웃</color><color=#E5CC19>B</color><color=#CC9933>A</color><color=#B2664C>R</color><color=#993366>T</color><color=#800080>シ</color></size> This will only be a local change, so it won't result in a ban. If there's a shapeshifted impostor, the names will be deactivated for that time, so they won't be discovered via the custom name.
ElvisTCB 13/01/2026 16:53:38
Ok, i figured out question 2, colored names, on the Main Options/Visual Options.
GianniBart Staff 13/01/2026 16:54:54
with F12 a menu will open and you can set all the menus with hotkeys, there are all the menus available
ElvisTCB 13/01/2026 16:56:35
Ok, now i see the expanded lobbies. Toggle Capacity is the option. And figured out the decors. Still gotta take a look at My Account issue
GianniBart Staff 13/01/2026 16:58:32
I'll check the problem and try to fix it, maybe "my account" is a single menu with play and being hidden it doesn't detect the click
ElvisTCB 13/01/2026 17:17:15
One last question, where do i put the name like that? Is it supposed to go in chat or the txt file
ElvisTCB 13/01/2026 17:23:25
I think i did that too, /setname to set a name so the txt file appears
GianniBart Staff 13/01/2026 21:04:42
Sorry for the late reply. Yes, in chat, type /setname "youroid" "random name" and it will create a .txt file that you can then edit. The .txt file is in Ban_DATA.
expanded lobbies
#75 opened 13/01/2026 14:39:36 by sunny
Original Description
they are still 5 not 20 idk why i downloaded latest version
sunny 13/01/2026 14:41:41
and "My Account" tab in main screen is not opening btw new UI is awesome
sunny 13/01/2026 14:48:22
my bad that my account tab is opening now sorry
ElvisTCB 13/01/2026 16:38:55
It only opens when you press play, i believe it should be opening by simply pressing on it without pressing on play
GianniBart Staff 13/01/2026 16:47:00
I'll check, if you're in a hurry press play and then use the my account section as suggested
ElvisTCB 13/01/2026 16:57:03
Toggle Capacity in Main Options is the one that expands lobbies to 20
sunny 14/01/2026 01:48:09
its working thanks
can some help
#74 opened 13/01/2026 14:00:15 by sunny
Original Description
how to off that 10sec proetection in start?
GianniBart Staff 13/01/2026 14:06:03
Are you in the Kaitorun presets? Move to BanMod or a preset of your choice.
sunny 13/01/2026 14:27:39
oh thanks im closing this
Kicked
#73 opened 13/01/2026 10:39:07 by KiloJuuls_58
Original Description
I downloaded the mod yesterday and ever since I've played on it , its keeps on randomly kicking me out of my own lobby during the game. It doesnt say 6 pings so it isnt a network issue. Also at one point it kicked the whole lobby out before the game even started
GianniBart Staff 13/01/2026 10:42:29
Do you have the logs? They're in Bepinex, the latest ones. C:\Program Files (x86)\Steam\steamapps\common\Among Us\BepInEx There are two .txt files.
KiloJuuls_58 13/01/2026 10:44:47
if its these then yes
KiloJuuls_58 13/01/2026 10:45:10
sorry wrong one
GianniBart Staff 13/01/2026 10:48:54
send me the txt file (10kb)
KiloJuuls_58 13/01/2026 10:51:07
logs
GianniBart Staff 13/01/2026 11:49:16
No wait, you have to rename it to .txt and then send it. If you don't know how, open the file with Notepad, copy everything, and paste it here.
KiloJuuls_58 13/01/2026 14:55:55
[Message: Preloader] BepInEx 6.0.0-be.735 - Among Us (2025/07/20 09:30:32) [Message: Preloader] Built from commit 5fef3570f212b2fb5fbe9c1d20487c13c2fa90cb [Info : BepInEx] System platform: Windows 10 64-bit [Info : BepInEx] Process bitness: 32-bit (x86) [Info : BepInEx] Running under Unity 2022.3.44f1 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Info : Preloader] 0 patcher plugins loaded [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [BanMod 3.2.7] [Info :Il2CppInterop] Registered mono type BanMusic.CustomMusicPlayer in il2cpp domain [Warning:Il2CppInterop] Method System.Collections.IEnumerator _cls(Single) on type BanMusic.LoginUI has unsupported return type System.Collections.IEnumerator [Info :Il2CppInterop] Registered mono type BanMusic.LoginUI in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMusic.PremiumChatUI in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.MenuUI1 in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.MenuUI2 in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.MenuUI3 in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.PlayerUI in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.BanMenuButtonsPatch in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.BanMenuButtonsPatch+CustomButtonHandler in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.PositionLogger in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.SpawnProtectionChecker in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.SpawnProtectionChecker1 in il2cpp domain [Info :Il2CppInterop] Registered mono type PlayerPositionUpdater in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.PlayerMouseController in il2cpp domain [Info :Il2CppInterop] Registered mono type BanMod.BanMod+BanModUpdateHandler in il2cpp domain [Info : BanMod] [BanMod] BanModManager creato e avviato correttamente ✅ [Info : BanMod] BanMod loaded successfully! [Message: BepInEx] Chainloader startup complete [Info :Il2CppInterop] Registered mono type BepInEx.Unity.IL2CPP.Utils.Collections.Il2CppManagedEnumerator in il2cpp domain [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.PlayerControlStartUnifiedPatch.Postfix(PlayerControl __instance) at DMD<PlayerControl::Start>(PlayerControl this) at (il2cpp -> managed) Start(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at BanMod.Utils.SetGhostVisibility(PlayerPhysics playerPhysics) at DMD<PlayerPhysics::LateUpdate>(PlayerPhysics this) at (il2cpp -> managed) LateUpdate(IntPtr , Il2CppMethodInfo* )
GianniBart Staff 13/01/2026 15:55:17
These are the logs from the previous version; many bugs have been fixed in the latest one. Update and see if it still behaves this way. If so, I'll disable the visibility of ghosts in the player controller.
Overheat/Slow Lag
#72 opened 13/01/2026 09:30:35 by capacioushorizon
Original Description
I believe enabling "Player Info" and "Hide Names" cause slow lag and overheat issues , as more players join the lobby.
HOST ECLIPSE 13/01/2026 09:37:08
ye i experienced that but i thought it can be my laptop problel :))
GianniBart Staff 13/01/2026 09:45:31
It depends on your connection and your PC. The more options and utilities there are, the more the mod becomes (although it shouldn't be significantly slower). If 10-11 players join at once, the mod searches for all the information at the same time, which could cause slowdown. I recommend activating it when the lobby is already full (the data has already been received and it doesn't have to search for it).
capacioushorizon 13/01/2026 09:51:41
you are right but i have other menus that work fine when i enable player info, maybe adding colors, showing info when players join then erase after 3seconds and little larger writing might be causing or atleast contributing to performance issues
GianniBart Staff 13/01/2026 10:03:43
When a player enters the lobby, the mod does many things, including reading the player's level to decide whether to kick, reading chat for spam, reading the ban list, reading the name for kick names, updating the name every frame, and sending the message if active. If the servers, you, or the player have an unstable connection, it won't help. Check your ping when it happens; if they're high, it's definitely the connection. I have a fairly old PC, not for gaming, and I haven't had these problems. If you do, disable it. :)
sunny 13/01/2026 10:27:09
but my ping was below 200 and still its lagging when more player joins it doesnt happen before but now
GianniBart Staff 13/01/2026 10:44:11
that's why it doesn't happen to me
GianniBart Staff 13/01/2026 10:47:31
Wait for the official release. Maybe a corrupt code causing the slowdown has already been fixed, which is why it works fine for me. I'll leave it open; if necessary, we'll fix it later (it's not a serious bug, just disable the option for now).
capacioushorizon 13/01/2026 10:48:31
No problemo sir, ill close this issue as done , i just wanted you to make the info stuff not too complicated, it will still look very cool if you add no colors, or let the info stay without erasing, keep the size equal and small and thats it. lol
GianniBart Staff 13/01/2026 10:50:40
Leave it open for now; I'll remove the colors and dimensions if necessary. If you close it, I'll forget about it.
capacioushorizon 13/01/2026 13:29:19
I was Testing V3.2.8 I love the intro and 95% of the bugs are fixed however some invalid options still remain, and overheat/slow lag has become worse, iam like 60 to 70% freezed when i have full lobby (btw i tested it in Hide n seek), One thing that caught my attention is that when ever i open any menu, The lag disappears but as soon as i close the lag starts again, I have also disabled every feature but still lag remains
GianniBart Staff 13/01/2026 13:48:59
Stupid question...did you delete the old files? Do you have any other mods installed? If so, which ones?
capacioushorizon 13/01/2026 14:29:58
OK SORRY IT WORKS I MEAN HWEHEHE; SORRY TO BOTHER YOU
capacioushorizon 13/01/2026 14:45:40
Turns out i did not read the note when downloading
"Invalid" Visual
#70 opened 13/01/2026 08:24:53 by capacioushorizon
Original Description
I have attached two screenshots, That have "INVALID" writing. You can fix them before releasing.
capacioushorizon 13/01/2026 08:25:41
This is the second one.
GianniBart Staff 13/01/2026 10:38:59
I merged the two bugs since they are identical, I'm working on them
capacioushorizon 13/01/2026 11:17:47
These all things were solved in the pre release but then they came back
Auto Level Kick has a bug
#69 opened 12/01/2026 19:24:26 by capacioushorizon
Original Description
Turns out when you join back to lobby from game, some players turn fortegreen for like 3s and even if there level is higher, they are identified wrong and get kicked. (It says That "player had less level than 10), I didnt enable kick fortegreen. It happens 3/10 times (30%) today it happened to me thrice, and hey iam back wanna start testing together?
GianniBart Staff 12/01/2026 19:26:54
I have to translate the player menu, I'll need half an hour and then I'll fix the bug and do the test.
capacioushorizon 12/01/2026 19:29:46
No problem its 20:29 ill wait until 21:00
capacioushorizon 12/01/2026 19:31:09
can u change or add another banmod chat toggle in the way F10 and maybe right arrow
GianniBart Staff 12/01/2026 20:35:52
I double-checked the code and ran several tests, and the level kick works. Do you have other mods installed? Try temporarily removing it and see if the error still occurs.
capacioushorizon 13/01/2026 06:52:37
yeah yeah its ocassional, i will keep testing and send screenshot if possible, and sorry about last day i went to bed after 21:30 lol
capacioushorizon 13/01/2026 09:43:41
Ok i ve tested again and finally i found it, and took screen shot, so turns out it is an among us bug that sometimes reset players level to 0 while they are fortegreen (happens when players join lobbies), Normally you cannot have a level of 0, the minimum Level is 1 when you open a new among us account, the auto level kick bug kicks players who face this glitch, and yeah fix is easy now, you just to make an exception of level 0 then ill test it again.
GianniBart Staff 13/01/2026 09:52:35
Strong greens are mainly due to an unstable connection (yours or the player entering). The kick works like this: The player enters, if it's level 0, wait, it searches for the level again after 1.5 seconds, if it's still 0, wait and after another 1.5 seconds it tries again. This repeats several times for about 6-7 seconds (I don't remember exactly how long now). If it's still 0, it kicks them. If it receives a value higher than 0, it means the data is correct and it proceeds with the kick only if necessary.
capacioushorizon 13/01/2026 10:00:11
ok but 1 is the minimum level you could have, and two high level people got kicked from my lobby, i think we should make 0 as an exception?
capacioushorizon 13/01/2026 10:02:09
My friend getting kicked was instant as soon as they joined the lobby
GianniBart Staff 13/01/2026 10:31:51
OK, I set it so that if the level is < or equal to 1, it waits and tries again every second to receive the exact level. If the level is still 0 or 1 after 15 seconds, it gets kicked. I'm closing it again otherwise I can't manage them all, in an hour I'll post the finished release, if it happens again reopen it or create a new one
moderator
#68 opened 12/01/2026 17:32:31 by sunny
Original Description
they are getting kicked by start spam kick this is not fixed yet and what is the command to set all players colour to same for moderators? pls add this eg. /all red , /all cyan so mods can use too THANKS
capacioushorizon 12/01/2026 19:28:15
I think there is another issue if someone writes start in a sentence somewhere at the end eg like this " i will have to start a new buisness" here start does not mean to start the game but they still get detected and kicked, I think the start thing should focus only on on word and to the point sentces eg ("Please start" or "start the game"), you dont have to add, users can themselves keep adding sentences by checking what players say very often
GianniBart Staff 12/01/2026 22:27:27
For commands, use the /help command. Let me know if the moderator kickback is resolved.
sunny 13/01/2026 10:08:56
that kick issue is resolved but when they say /stop the timer doesnt stops
GianniBart Staff 13/01/2026 10:20:50
Just say /start again and it stops. In the updated menu, there will be
sunny 13/01/2026 11:23:22
alright thanks
Minor issue with votekicks
#67 opened 12/01/2026 12:31:06 by capacioushorizon
Original Description
When you Votekick a player, the mod tells you how many votekicks the player got out of 3, But if you keep votekicking them again and again, it keeps adding however we can only vote kick once, It should always stay 1/3 no matter how many kicks we do, it should only increment if another player votekicks. Whena total of 3 players votekick the targeted player, he gets kicked by among us server, One last thing, The amount of vote kicks I got must be always visible for example i got Votekicks : 1 or 2 or at [3 I get kicked] (public lobby). You can display this next to pings like this "Pings:445ms , Votekicks:2"
GianniBart Staff 12/01/2026 14:41:40
Redownload the DLL, it should now work. It will only appear if you received a kickvote; otherwise, it won't. 1st kick: yellow notification 2nd kick: alternating yellow-red notification (flash)
capacioushorizon 12/01/2026 16:29:33
I love you. tysm
anyone help pls
#66 opened 12/01/2026 12:18:21 by sunny
Original Description
Sorry i dont know where are these features in pre release how to make myself or other player impostor how to copy outfit these features are in latest version but not in pre release?
capacioushorizon 12/01/2026 12:19:38
Its inside players menu, either u have old pre release or you havent set the correct keybinds
capacioushorizon 12/01/2026 12:20:49
you can also open it from "options" i think
sunny 12/01/2026 12:31:12
oh thanks i didnt see
GianniBart Staff 12/01/2026 12:53:27
sorry, when I've finished the changes I'll add the information and the new commands, I apologize if I haven't done it yet
Should i call it bug?
#65 opened 12/01/2026 12:03:47 by capacioushorizon
Original Description
so when u join public lobbies your are still treated as if you are host i could change role settings, and there is one bug: i cannot see some settings eg anonymus votes or visual tasks on/off. sometimes the start option also appears but when i click it nothing happens and it disappears
GianniBart Staff 12/01/2026 12:14:00
It's not a bug. Previously, you couldn't change the visual options if you weren't a host (name, tasks, or levels, etc.), and I added this feature. You can't change anything if you're not a host; even if you show them, the changes won't be applied. It will be removed in the official release since I've implemented everything in the menus.
capacioushorizon 12/01/2026 12:17:03
good ill close this one aswell.
Pre release bug~1
#64 opened 12/01/2026 10:03:39 by HOST ECLIPSE
Original Description
When we add key bind to the "player" menu as show in the image and activate that keybind then it opens but when we click again that same key to close it does not closes.
HOST ECLIPSE 12/01/2026 10:04:19
wait its already reported.
GianniBart Staff 12/01/2026 10:09:38
I've already solved it, redownload the DLL (I know it's frustrating to do it manually, I apologize). I update the prelease DLL with every bug fix, so I can better test the mod.
HOST ECLIPSE 12/01/2026 11:13:27
np bart thanks for these features
Pre Release (PR): Minor issue with keybinds
#63 opened 12/01/2026 08:48:53 by capacioushorizon
Original Description
its more like a suggestion but the keybinds that open the menu should also close them aswell, In normal release players menu was also closed be clicking the keybind again, in pre release when i reclick the keybind it open another playermenu, for other menus eg host menu or visual menu etc (it does not work)
capacioushorizon 12/01/2026 08:52:27
another issue is that, while iam writing in chat if i hit a keybind it opens at the same time causing difficulties, the keybinds should not work if the chat is open
GianniBart Staff 12/01/2026 08:59:10
solved
capacioushorizon 12/01/2026 09:19:42
One more issue lol: the names of keybinds are shuffled for example actions is actually moderator, keybinds is actually host menu, and some keybinds could be set but they dont work for example if i set slash (#) the menu dosent open, i would suggest to add more keybinds since there are alot of menus eg. ü,ö,ö,minus,#,+ other characters that are not used too much
GianniBart Staff 12/01/2026 09:30:38
I need to correct the names and set them up with translations, but it takes a long time, so I've released the prelease to test the main features for now, but they'll come. Regarding the buttons, you can set any button except F10, F12, M, and Escape. F10 is for premium chat. M is for the music player. F12 is for the menu to set the keys. Escape has been blocked for security.
capacioushorizon 12/01/2026 09:53:58
Cool Man, Ik i can set any key but actually some don’t work eg Slash or Minus. Ok since its pre release, It’s all perfectly fine, Pre Release is turned to normal release when it stabilized by testing, searching bugs and fixing, Iam just a tester so yeah my job is to keep spamming lol ;)
GianniBart Staff 12/01/2026 10:40:34
OK, I've been looking for a solution, but unfortunately some keys aren't recognized correctly due to layout and language issues. Keyboards with "special" characters aren't recognized properly by Unity, causing these "minibugs." I think I'll have to manually set the unrecognized keys based on the language and layout, and that's a very time-consuming task. (I don't think it's worth it.) If you want specific keys, tell me the language of the keyboard you're using, the language of the game, and the specific keys, and I'll try to fix those keys.
capacioushorizon 12/01/2026 11:17:18
Nah its good, i ve settled all the 4 menus correctly, if in any case a 5th,6th and so on comes out you could add üöä or others, to save your time i ve found these keybinds that work (its from malum menu but no pressure, you can have look on it what could be added, what cant be, iam perfectly fine with current keybinds) here is the link: "https://docs.unity3d.com/Packages/com.unity.tiny@0.16/api/Unity.Tiny.Input.KeyCode.html"
Call meeting, gives you and other players black screen.
#62 opened 12/01/2026 08:22:52 by capacioushorizon
Original Description
If you enable "No game end" and after that you call meeting in lobby, you get black screen and others aswell i think. (Iam not sure if this bug is really with no game end, I wasted an hour testing it, normally it works but only when i enable "no end game" it then gives me black screen after meeting.) Can someone Test it and confirm?
GianniBart Staff 12/01/2026 08:29:00
This is normal. If you call a meeting and there aren't enough players to continue, it causes a black screen. "No game end" is only for quick "tests" of some in-game features. You can still close the game from the menu or by typing /endgame in chat (if available, but usually not).
capacioushorizon 12/01/2026 08:36:26
Alr, got it but if i have 4 or more players enabling no game end, will not cause any black screens right? (also i think there is a fix for it, i had this feature in malum menu latest, when i call metting with no game end it gives black screen to other players but not the host moreover in ehr there is shortcut that can be used to fix black screen (that might send some rpcs but u ve gotta check it) also if other players have black screen and you hot sabotage of reactor or o2 the black screen fixes for every player but there camera view freezes (although they can still move) , the task panel disappears but if u click on "use" in meeting the tasks reappear. you can work on this to find a solution. (no pressure tho)
GianniBart Staff 12/01/2026 09:10:41
No, if there are four of you with one impostor, you won't get a black screen. If there are two impostors, however, the screen will be black. I can still patch to fix it, but since it's a testing utility, I haven't done so. As soon as I finish updating and fixing all the mod issues, I'll do it.
capacioushorizon 12/01/2026 09:23:27
alright then you can close this as done, (just that u dont forget can i add this as suggestion or maybe not. ig it will be better if u just note it and all good)
GianniBart Staff 12/01/2026 09:31:21
no, don't close it or I'll forget about it :)
capacioushorizon 12/01/2026 09:58:31
Don’t worry I’ll suggest it later for you, I know it looks so satisfying when bugs issues are closed as done that’s why to keep it satisfying, I’ll close it :)
setting keybinds has wierd bug
#61 opened 12/01/2026 07:38:28 by capacioushorizon
Original Description
so while setting key binds it randomly opens different menus (this does no let me set keybinds properly), and when i set a specific keybind for lets say host menu, it automatically sets it for players menu that i dont want. Thats why i cannot acess 50% of the other features of mod
GianniBart Staff 12/01/2026 08:08:23
fixed, already present in the new prelease dll
GianniBart Staff 12/01/2026 08:48:57
The key settings menu opens with F12, and cannot be changed.
Pre Release: = 0 kill down freezes kill button for impostors
#60 opened 12/01/2026 07:23:25 by capacioushorizon
Original Description
no options limit work perfect, but only when you set 0 kill cool down it freezes the button for impostors, thats why its important that u set 0.01 as the default minimum value, this will not freeze the kill button.
GianniBart Staff 12/01/2026 09:33:58
Fixed, the kill is now from 0.1 to 180, unfortunately it goes from 0.1 - 2.6 - 5.1 - 7.6 and so on. I'm already looking for a way to get the "normal" numbers.
GianniBart Staff 12/01/2026 10:43:46
The increment has also been fixed. Now it will be 0.1 - 2.5 - 5 - 7.5 and so on.
capacioushorizon 13/01/2026 08:53:18
0.1s is working but its still sometimes freezes, That why i guess we need exactly "0.01" as I mentioned earlier, This has to work otherwise we need another way.
capacioushorizon 13/01/2026 08:58:27
Ive attached screen shot of kill cooldown from a working 0cd lobby. It is "0,001"
GianniBart Staff 13/01/2026 10:11:53
set to 0.001
Pre Release: opening players menu freezes everything
#59 opened 12/01/2026 06:56:27 by capacioushorizon
Original Description
so when i try to open the players menu through chat (as in screen shot) it freezes everything and i need to restart among us.
capacioushorizon 12/01/2026 07:32:18
Update Player Menu is also freezed when i oprn through my regular keybind
GianniBart Staff 12/01/2026 08:08:45
fixed, already present in the new prelease dll
menu is not opening
#58 opened 12/01/2026 05:21:17 by sunny
Original Description
in pre release the menu is not opening by del button
capacioushorizon 12/01/2026 07:00:38
you need to set keybinds in cfg file. the menu opens normally in settings then options, but you can also set keybinds in bepinex then config then com gianni bart.com
capacioushorizon 12/01/2026 07:26:57
SORRY I rechecked the cfg file and you cannot set keybinds from there instead in the options there is toggle to set key binds.
sunny 12/01/2026 08:01:48
oh alr thanks
about moderator role
#57 opened 09/01/2026 13:03:03 by sunny
Original Description
theres a bug they got auto kick when they say start, they also got kicked by level kick
GianniBart Staff 09/01/2026 15:30:08
fixed
related to banmod chat
#56 opened 09/01/2026 11:06:25 by HOST ECLIPSE
Original Description
when we talk to other user of banmod using banmod chat then the chats we send gets doubled on their screen and when they send us the chat gets double on our screen
capacioushorizon 09/01/2026 12:58:07
Do you mean after Unlocking chat it happens between Banmod users or is there a special toggle for Banmod chat that vanilla users cannot see but only Banmod users can?
sunny 10/01/2026 12:54:56
by F10
GianniBart Staff 10/01/2026 17:54:38
Chat doesn't work for everyone, it's a premium option like the music player
Kicked randomly
#55 opened 08/01/2026 10:57:19 by sunny
Original Description
I keep getting kicked randomly in lobby as well as in game , idk why please review my logs thanks.
sunny 08/01/2026 11:07:26
logs
ElvisTCB 08/01/2026 12:30:36
Have you ruled out the possibility that it may be a non-mod related issue? Such as game bugs and random disconnects caused by the game? Or having symbols in your name that were recently patched, which results in a kick from all the lobbies?
GianniBart Staff 08/01/2026 15:38:34
The ban can be caused by the mod (at least for now) only when the mod sends a message containing a prohibited character. Simplify your templates or custom messages if you have them, and remove special characters. If you can, tell me what language you use and when the ban occurred so I can check the translations.
sunny 08/01/2026 17:08:43
I use english, i guess it is mod related i have no templates and custom messages. It just kick me out of lobby in last mintue when it is about to close and when i start before it, it kicks me random in next game means i can't play 2 normal rounds of game. Sorry i don't know whats the issue
sunny 08/01/2026 17:41:47
like it says you have sent 6 pings remote has not responded to
ElvisTCB 09/01/2026 08:32:30
I don't believe that's a mod issue. It's either your wifi or the game. When the mod kicks you, it says you're kicked from the lobby and not the 6 pings thing. Afaik at least.
sunny 09/01/2026 10:19:06
i dont know then wht i do
capacioushorizon 09/01/2026 13:43:59
Yes you should only report Banmod issues, not your own, and if unsure try researching when it happens how it happens, does it happen without mod etc after that you explain everything clearly, and not like I was kicked, Getting kicked could have thousand reasons, That’s not how bm support gonna help you
GianniBart Staff 09/01/2026 15:13:44
If you received error 6 ping, it's a network issue, not the mod's fault. This usually happens when your Wi-Fi or the Among servers are unstable. When this happens, you can try testing your connection with an online tool (you can find several on Google, search for "test adsl") and see the results. If they're low, it's your connection's fault; otherwise, it's the Among servers that are too crowded or unstable for other reasons.
sunny 09/01/2026 15:55:42
alright tysm TT
enable zoom has a bug
#54 opened 08/01/2026 07:52:48 by capacioushorizon
Original Description
when u zoom it shows you larger than default. (it later causes resolution error when the game starts)
GianniBart Staff 08/01/2026 16:45:01
Can you explain the bug better, I can't understand what you mean from the image?
capacioushorizon 08/01/2026 17:40:11
Definitely, so if you enable zoom, You can zoom out but when u try to zoom in back, it shows you Larger than the normal default screen. And when the game starts it causes more Resolution errors. I hope some one tests it and send screenshot since don’t have my pc available
GianniBart Staff 08/01/2026 21:34:29
I think I've solved it, when the next release comes out test it and if it happens again reopen/recreate the bug report
i dont know if its a bug or not (related to show tags) (Report bug/Suggestion) (mixed)
#53 opened 08/01/2026 07:50:32 by HOST ECLIPSE
Original Description
When we give someone moderator role then we can see M on their name was some seconds only when we on show tags option so can is this meant to be client sided ? if yes then the M fades away in 1 second but if its not a bug then can u make this tag client sided ??
ElvisTCB 08/01/2026 12:32:56
I didn't really get what the issue is here, when you turn on show tags, M & V tags stay on and don't fade away. At least it's working for me.
GianniBart Staff 08/01/2026 15:42:25
Tags are local visual changes. After the among patch, I can't add them client-side. I'd have to use an RPC, which would result in a ban (and an instant name reset anyway). So, unfortunately, that's not possible.
bug for a command (host command)
#52 opened 08/01/2026 07:43:02 by HOST ECLIPSE
Original Description
When we try using /start command in newest version of Banmod then it doesnt activate. Thats it .
capacioushorizon 08/01/2026 07:54:11
i think /start command is only for mod , while host can directly start the game
GianniBart Staff 08/01/2026 16:13:11
The /start command only works for moderators. /start: Normal start (5 seconds) /instantstart: Starts the game without a countdown. /start "seconds" : start with timer set
Bug related to kill option in the banmod pannel
#51 opened 08/01/2026 07:34:06 by HOST ECLIPSE
Original Description
basically when we open banmod pannel and then press kill to an afk player our camera movement stays at the same spot aka freezing the camera at one place and making our player still move around .
GianniBart Staff 08/01/2026 16:42:33
The kill function isn't designed for on-the-go killing; it's a utility for killing a player if a command (exiler, guesser, etc.) isn't detected, so the host can temporarily fix it. It also doesn't leave a visible body, so using it in-game isn't recommended.
GianniBart Staff 08/01/2026 16:43:57
I recommend killing AFK players only during meetings.
missed translation
#50 opened 08/01/2026 06:56:22 by veiledpurple
Original Description
when manually setting guesser
GianniBart Staff 08/01/2026 16:37:25
Fixed
GianniBart Staff 08/01/2026 16:37:56
It is set to English only
Banmod settings UI bug
#49 opened 08/01/2026 06:37:57 by HOST ECLIPSE
Original Description
well when we open banmod options in settings the settings UI well it gets stacked up on each other .making it hard for us to select the appropriate setting. I have screen shot for example.
capacioushorizon 08/01/2026 07:32:38
exactly i wanted to send the ss but i got internal server error yesterday dang yess
HOST ECLIPSE 08/01/2026 07:41:46
yea same i got internal error too
GianniBart Staff 08/01/2026 16:47:17
I'm aware of the bug, but unfortunately all my attempts to fix it have failed. I'm already working on this menu to replace it with other, more streamlined solutions.
Missing Translation
#48 opened 08/01/2026 05:47:41 by ElvisTCB
Original Description
When a mod tries to kick another mod/vip
HOST ECLIPSE 08/01/2026 06:24:37
ye common one same happens when a moderator or we remove the lobby .
GianniBart Staff 08/01/2026 16:07:12
Since these are not commands visible to everyone (only to the host), I have translated them only into English.
coustom lobby code?
#47 opened 08/01/2026 04:40:46 by HOST ECLIPSE
Original Description
Is it possible to have a coustom lobby code. if yes it would be cool if it would be added in the mod.
HOST ECLIPSE 08/01/2026 05:56:56
bruh i shouldve asked thisis suggestion my bad
HOST ECLIPSE 08/01/2026 06:12:45
asked this in*
capacioushorizon 08/01/2026 07:55:16
Custom lobby code is not possible i believe, i asked the same in other servers but they said its not possible
GianniBart Staff 08/01/2026 16:54:49
Lobby codes are assigned randomly by the ufficial servers and unfortunately can't be modified with a mod. I could only change it visually and locally, but I think that's a useless feature since the "real" code will remain the one assigned.
Small fixing for moderator panel
#46 opened 08/01/2026 04:40:11 by HOST ECLIPSE
Original Description
When we press caps lock during chat conversation the moderator pannel opens too so u make it like to open only when the chat is off i mean when we aint chatting.
GianniBart Staff 08/01/2026 15:48:15
Solved
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#45 opened 08/01/2026 04:38:48 by HOST ECLIPSE
Original Description
-
HOST ECLIPSE 08/01/2026 07:51:25
i opened this to test if im getting internal error or not cuz many people got the internal error problem yesterday but its now resolved.
GianniBart Staff 08/01/2026 16:08:50
no problem, the page is still under development and by adding the suggestions section I had broken the data sending without realizing it