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Suggerimenti Aperti 2

Da wildistrying · 01/06/2026 04:20:12
When using SeeRole you can see who the imps are even though Guardian angel can't spectate people to find the imp out. I want to make it so it's automatically disabled if it's possible.
Commenti
Nessun commento.
Da HOST ECLIPSE · 26/05/2026 18:48:12
Can we have a custom opening screen and music just like a old mod named final suspect. You can check it out
Commenti
Nessun commento.

Suggerimenti Chiusi 16

Da HOST ECLIPSE · 27/05/2026 10:32:15
Like there r different modes u added like sns Kaitor etc etc but can we have a command which will allow us to send the rules or info of that mode when we on that mode
Commenti
Admin Admin |27/05/2026 15:12:51
https://banmod.online/instructions
Da ghost · 25/05/2026 19:05:41
bottom text
Commenti
Utente nascosto |25/05/2026 19:11:23
should have added more details but i would think it would be a good idea if u added the /mute command to mute people (only in the lobby tho)
Utente nascosto |26/05/2026 09:21:57
it wont work for everyone but it will only work for u
Admin Admin |26/05/2026 09:52:59
👍
Da kuromi · 25/05/2026 18:57:16
adding an endmeeting command that modders can use when the host is afk and yeah votekicking a player alone because it laggs sometimes or some dont know how to votekick
Commenti
Admin Admin |26/05/2026 20:12:20
both functions are already there
Utente nascosto |27/05/2026 12:27:08
not really, u cant votekick a player alone without needing 3 other players.
Admin Admin |27/05/2026 14:18:41
Moderator can Type /Kick Color…
Da CraigMcloskey41 · 23/05/2026 20:16:03
could you make it able where you can delete your posts by chance?
Commenti
Admin Admin |24/05/2026 12:42:27
I will do it.
Da brandonsofly22 · 14/05/2026 20:52:41
Is there a way that's you can add imposter chat just for impostors, just like how town of us mira has, and like a button to get there? If not, that's fine.
Commenti
Admin Admin |19/05/2026 16:28:08
It won't work.
If there is a player with the mod and one without, they still won't be able to communicate due to the limitations of the official servers.
Da brandonsofly22 · 06/05/2026 20:33:14
Is there any way we can set a specific cooldown between sabotages to make a short sabotage cooldown or longer?
Also, can we increase the kick level by 5s instead of 10s?
Commenti
Admin Admin |06/05/2026 20:42:50
Do you mean the time between sabotage attacks or the duration of a sabotage attack?
The increase from kick level has already been set to 5.
Utente nascosto |07/05/2026 22:14:42
Yes, I am referring to the time between sabotage attacks.
Admin Admin |08/05/2026 15:58:20
added in the sabotage options
Da xiangjiao780 · 06/05/2026 04:18:52
Sometimes, even though everyone has already voted, the meeting doesn’t end. That’s why I’d like to add a feature to skip the meeting and calculate the vote count.This would solve the problem.Also, provide a UI option in the meeting, placed next to the 'Close Meeting' button.
Commenti
Admin Admin |06/05/2026 05:24:05
A button to close the meeting already exists; alternatively, you can use the `/endmeeting` command or the button located in the host commands menu.
This will perform a complete skip, resetting the vote.
If you do not want the vote to be skipped, simply wait a moment. The freezing or delay issue is often caused by desynchronization—typically due to players quitting or an unstable network connection—and the delay occurs precisely because the vote is being recalculated from Game.
Utente nascosto |06/05/2026 11:35:28
I know that BanMod has a feature to end meetings, but it does not calculate votes. Whenever this bug occurs, we have to wait until the voting time ends in every meeting for the votes to be counted. This happens in every meeting (it returns to normal after the game ends), and it is a waste of time. I think we could add a "Close Meeting and Calculate Votes" button next to the original "Close Meeting" button, or introduce an anti-vote-stalling feature. For example, when the number of players who have not voted is less than or equal to a set value, the meeting will end and calculate votes after a set number of seconds, and a chat notification will be sent: "Voting will end in [set number] seconds. Please vote as soon as possible if you haven't voted yet."
Admin Admin |06/05/2026 20:40:26
In the new release, I've added a few patches that should resolve the issue.
I didn't add a button, but an automation that should no longer block voting in case of desync,
Keep it enabled and see if it works. If it causes problems, disable it (Host Options—the last setting) and open a bug report.
Utente nascosto |07/05/2026 04:17:54
Okay, thank you. I will test it this weekend.
Admin Admin |07/05/2026 12:01:13
dont work, disable it
Admin Admin |08/05/2026 15:59:27
I've tried to fix it; it seems to be working for now.
Obviously, if you encounter any problems, go back to disabling it.
Utente nascosto |12/05/2026 12:31:55
Okay, but why not add a feature to close the meeting and count the votes? Many large mods have this functionality, and I believe it's achievable in the original Among Us as well.
Utente nascosto |12/05/2026 12:37:11
这个bug大概是房主端卡了,普通房员看到的是某个人掉线了,已经死了,但房主出现这个漏洞时那个人,在房主看来是活着的,并且在线,所以会议补丁很有可能没有作用,我不知道现在还有没有这个漏洞。

This bug is likely due to a lag on the host's end. Regular players see that someone has disconnected and is dead, but when the host encounters this glitch, that person appears alive and online to the host. As a result, the meeting patch probably doesn't work. I'm not sure if this bug still exists.
Utente nascosto |12/05/2026 12:42:21
I accidentally wrote in Chinese. QWQ
Admin Admin ↳ Risposta a xiangjiao780 |12/05/2026 16:23:05
I have already added the button; I am still testing it.
The button only functions during the voting phase—it is intended for use when a player fails to vote or is AFK, allowing you to skip their vote while ensuring the other votes still count.
I am still conducting tests; the update will be released in the coming days.
Admin Admin |14/05/2026 11:35:57
Added
Da Dam4mogus · 04/05/2026 10:05:41
Hello, is it possible to add something that allows the host to select imposters?
Also, a bug, I can not disable these custom roles.
Commenti
Admin Admin |04/05/2026 16:01:28
You can already assign any role to any player. Furthermore, the fact that custom roles aren't deactivating isn't a bug; it simply means you have the "banmod" gamemode enabled—you need to switch it to the standard one.
Da brandonsofly22 · 02/05/2026 17:33:31
When you activate SNS mode, it disables all SABs, including comms. However, since all crewmates are engineers, I believe the comms SAB should remain active.
Commenti
Admin Admin |04/05/2026 20:14:15
added
Da xiangjiao780 · 28/04/2026 12:10:07
添加一个可用于更改消毒时间的设置
Commenti
Admin Admin |28/04/2026 15:37:25
我认为翻译有误,所以我没看懂您的请求。

您能解释一下您的意思吗?
Utente nascosto |28/04/2026 23:01:58
I hope to add a setting that allows the disinfection time of the disinfecting rooms on the second and third maps to be modified.
Utente nascosto |28/04/2026 23:05:59
Mira HQ and Polus
Admin Admin ↳ Risposta a xiangjiao780 |28/04/2026 23:58:21
Okay, that's clear to me now—thanks. I'll see if it's possible, and if it is, I'll add it.
Utente nascosto |29/04/2026 11:07:59
Okay, thank you:)
Admin Admin |29/04/2026 19:14:44
Added (Host Options)
Da sunny · 27/04/2026 05:21:16
i dont know its possible or not but it will be fun if there is an option to make chat always available
so everyone can chat during game

if its not possible for classic can its possible for hide n seek mode
its okay if not :3
Commenti
Admin Admin |28/04/2026 15:40:54
That's not possible. By default, chat is only active in meetings or lobbies, so I can't enable it for others online, only locally.
I should simulate an always-on meeting, but this will affect other game states and cause many other bugs (no movement, no kills, etc.).
Da juy67 · 16/04/2026 04:24:09
eg press a hotkey and instead of the auto messages, you click a hotkey and it says eg what you have put down for rules or gg or discord etc
Commenti
Utente nascosto |16/04/2026 05:13:12
you want your custom messages? if yes then its already available go to

Ban_Data/Menu/button messages

type eg: Name|then type here whatever message you want
Admin Admin |16/04/2026 15:19:57
To send personalized messages, you can change the buttons to photos by editing the txt file in \Among Us\BAN_DATA\SETTINGS\MENU
for example
Hello | Hello everyone!
Hello: Button Title
Hello everyone!: Text to send
you can change it to
JESTER | If the jester manages to get himself exiled, he wins. He can vent if active.
The important thing is not to exceed 120 characters, and not to use prohibited symbols or hex colors.
Many menus already open with hotkeys; adding more would create confusion due to the difficulty of remembering them all.
Da CraigMcloskey41 · 13/04/2026 02:00:52
Assign all the roles to a specific player, if not possible Put a couple more Roles. Would appreciate it🙏
Commenti
Utente nascosto |13/04/2026 02:03:15
Since I couldn't send a screenshot y'know what I mean in the Menu Player section > Choose a player > You see the Role Assignment section.
Admin Admin |16/04/2026 15:13:37
I'll try
Utente nascosto ↳ Risposta a GianniBart |16/04/2026 19:55:51
is the Medic and the /poll command in the mod right now? or are you in the process of doing it, no rush
Admin Admin |19/04/2026 13:53:46
I haven't worked on it yet due to lack of time, I'm dealing with bugs first
Da CraigMcloskey41 · 12/04/2026 14:07:51
You could maybe label on the site all the Roles such as Neutral or Imp or Crew. Moreover, You could also label them ingame (Vanilla Roles section) for the host so they don't have to learn the roles in game?

---
Merged from #90 - /poll [question]
Starts a custom in-game poll for the lobby.

---
Merged from #84 - Morphling Role
1. Role Name: Morphling

2. Team: Impostor

3. Behavior: Similar to the official Shapeshifter, but usually requires them to "sample" a player first by standing near them. Once sampled, they can transform into that exact player to frame them for a kill.

---
Merged from #83 - Bomber / Trapster Roles
1. Team: Impostor

2. Behavior: Instead of a standard kill, they plant bombs or traps. A Bomber might set a timer on a player that explodes after a few seconds, potentially killing multiple people nearby. A Trapper places invisible hazards in hallways or vents.

---
Merged from #92 - Arsonist Role
1. Role Name: Arsonist.

2. Team: Neutral.

3. Win Condition: Douse everyone

4. Behavior: You must stand close to players for a few seconds to douse them; they won't know they've been targeted.

---
Merged from #93 - Medic Role
1. Role Name: Medic.

2. Team: Crew

3. Behavior: Can "shield" one player. That player becomes unkillable for a duration or until the Medic dies.

---
Merged from #96 - Vampire Role
1. Role Name: Vampire

2. Team: Impostor

3. Behavior: When the Impostor "kills," the victim doesn't die immediately. Instead, they die after a 10-second delay.

---
Merged from #79 - Exclusive Feature Suggestions
Web Radar: use /radar to generate a link for your browser to see a real-time map of all players.

Impersonation: Use /impersonate [Player] to mirror someone's name and cosmetics (Warning: this often triggers anti-cheat in public lobbies).

---
Merged from #78 - Commands to BanMod
/unban [Name] — Removes a player from your local BAN_DATA file.

/color [Code] — Changes your name color (supports Hex codes like #FF0000).

/force [Role]: Forces a specific role for the next game. (e.g., /force Sheriff, /force Jester).

/give [Player] [Role]: Assigns a specific role to a specific player.

/kill [Player]: (Host-only) Instantly kills a player during the round for testing or moderation.

/skip: Forces the voting phase to end and skips the vote entirely.

/revive [Player]: Brings a ghost back to life (may cause desync in some versions).

/config speed [Value]: Sets player speed (e.g., /config speed 2.0).

/config cooldown [Value]: Sets kill cooldown seconds.

/config tasks [Value]: Sets the number of tasks (modern mods allow up to 60).

/gamemode [Type]: Quickly switch between Classic and Hide-n-Seek.

---
Merged from #89 - /os [role] [percentage]
Sets the spawn chance for a specific role.

---
Merged from #88 - Miner Role
1. Role Name: Miner

2. Team: Impostor

3. Behavior: Can create new, interconnected vents anywhere on the map to create custom escape routes.

---
Merged from #87 - Blackmailer Role
1. Role Name: Blackmailer

2. Team: Impostor

3. Behavior: Can "silence" a player during a meeting, preventing them from typing in chat.

---
Merged from #86 - Escapist Role
1. Role Name: Escapist

2. Team: Impostor

3. Behavior: Can mark a location and teleport back to it later, allowing for "hit and run" kills that bypass camera camping.

---
Merged from #85 - Vulture Role
1. Role Name: Vulture

2. Team: Neutral

3. Behavior: Their goal is to "eat" a certain number of dead bodies. They don't want to report them; they want to find them before they are reported. If they eat the required amount (e.g., 2 or 3 bodies), they win the game instantly.

---
Merged from #82 - Cleaner Role
1. Role Name: Cleaner

2. Team: Impostor

3. Behavior: They cannot kill (usually), but they can "clean" dead bodies. This removes the body from the map so it cannot be reported, making it much harder for the Crew to find evidence.

---
Merged from #81 - Workaholic
1. Role Name: Workaholic

2. Team: Crew

3. Behavior: These are "power-taskers." They often have more tasks than others but gain special buffs (like speed or protection) as they complete them. In some versions, they can complete others' tasks to speed up the win.

---
Merged from #80 - Snitch Role
1. Role Name: Snitch

2. Team: Crew

3. Behavior: When they have only one task left (or all tasks finished), they see arrows pointing toward the Impostors. However, the catch is that the Impostors also see an arrow pointing toward the Snitch once they are revealed.

---
Merged from #91 - Medium Role
1. Role Name: Medium

2. Team: Crew

3. Behavior: Can communicate with the ghosts of dead players. They often see the "souls" or ghosts moving on the map and can ask them for information about who killed them.

---
Merged from #94 - Sheriff Role
1. Role Name: Sheriff

2. Team: Crew

3. Behavior: A Crewmate with the ability to kill.

---
Merged from #95 - Eraser Role
1. Role Name: Eraser

2. Team: Impostor

3. Behavior: Can "erase" a player's special role (like Scientist or Engineer) during a meeting.

---
Merged from #97 - Bounty Hunter Role
1. Role Name: Bounty Hunter

2. Team: Impostor

3. Behavior: The host mod assigns a "Target" to the Impostor every 60 seconds.

---
Merged from #98 - Siren Role
1. Role Name: Siren

2. Team: Impostor

3. Behavior: When they kill, every player's screen flashes red, but the body is invisible for 5 seconds.

---
Merged from #99 - Oracle Role
1. Role Name: The Oracle

2. Team: Crew

3. Behavior: Receives a notification when a body is "cleaned" or "erased" (countering Viper Impostor role).

---
Merged from #100 - Warden Role
1. Role Name: The Warden

2. Team: Neutral

3. Behavior: Can "jail" a player, preventing them from moving for 15 seconds. (Uses the "stuck" packet logic).

---
Merged from #101 - Watcher Role
1. Role Name: The Watcher

2. Team: Crew

3. Behavior: Can see who is using "forbidden" actions (like spam-venting) or see "ghost" chat while alive.

---
Merged from #102 - Hacker Role
1. Role Name: The Hacker

2. Team: Crew

3. Behavior: can "download" data from stations like Admin, Security, or Vitals to access those screens remotely from anywhere on the map using a portable tablet. This access is limited by a battery or cooldown that must be recharged at the physical terminals.
Commenti
Admin Admin |12/04/2026 20:21:11
Sorry, but unfortunately I can only add open suggestions; I can't add closed suggestions due to limitations.
I'll add the labels and make a full tutorial as soon as I can implement everything.
Admin Admin |12/04/2026 13:46:02
I'll add it
Utente nascosto |12/04/2026 13:52:51
could you Update the Version and Changelog Section when you have added everything? also for the Commands part can you put it in the /all Command List Section or the Host Command Section?
Admin Admin |12/04/2026 13:47:26
I can add it as an "add-on" to the shapeshifter.
For it to shapeshift, a player must be near it for at least a certain number of seconds.
Admin Admin |12/04/2026 13:48:39
I can do something like that
Admin Admin ↳ Risposta a GianniBart |12/04/2026 13:51:30
I can make the bomber explode after a certain number of seconds and kill players near him, but no bodies will be left. I can't add the trapster.
Admin Admin |12/04/2026 20:21:36
possible from the first meeting with a written command
Admin Admin |12/04/2026 05:29:52
possible
Utente nascosto |12/04/2026 14:34:16
It would still work on Modded Servers? (Privated Lobbys, Players joining through modded servers/friend servers).
Admin Admin ↳ Risposta a CraigMcloskey41 |12/04/2026 15:12:34
This mod only works on official servers, but with many limitations.
To use modded servers, I recommend ehr or tohe, and similar, which are complete and better than this one.
The recommended use is to create private lobbies, not to use the mod to cheat or create toxicity towards other users, and to always warn new users that this is a special version.
In short, the vampire might work, but the target doesn't see the kill animation, but instead becomes an angel without leaving a body (cleaner for the host), or alternatively, the kill is performed by the host in one frame, which causes a slight but almost imperceptible lag.
It needs to be tested, but it might work.
Admin Admin ↳ Risposta a GianniBart |12/04/2026 15:18:46
Additionally, some neutral roles cannot be killed if they have a kill button. For example, the vampire cannot be killed by the viper, and the airsonist also has a kill button to infect targets. Therefore, the modifications must be set perfectly to avoid creating chaos or bugs.
Admin Admin |12/04/2026 13:23:16
It's not possible, the name on the official servers is updated instantly and wouldn't work.
For the radar it is also possible, but then players could look at it by cheating in gameplay
Admin Admin |12/04/2026 13:20:10
BanMod works on official servers. There are MANY limitations, so most of your suggestions aren't possible.
I recommend Ehr, Tohe, or similar mods for a complete mod, but unfortunately, they only work on mod servers.
Furthermore, many of the requested commands already exist.
I'll do my best to add some of your suggestions, but out of so many requests, I think only 5 or 6 are possible at the moment.
Utente nascosto |12/04/2026 13:24:18
that is fine
Admin Admin |12/04/2026 13:28:35
/unban [Name] I can add it
/force [Role] I don't have a percentage, so all the roles set will always be forced, if there are enough players
/give [Player] [Role] It already exists but it only works before starting the match
/kill [Player]: It already exists (from menu)
/skip: in meetings you have a button that is always visible
all the others are already available from the settings menu
Admin Admin |12/04/2026 13:29:24
revive does not work on official servers
Admin Admin |12/04/2026 06:48:50
it is not possible on official servers
Admin Admin |12/04/2026 06:47:45
it is not possible on official servers
Admin Admin |12/04/2026 06:57:22
it is not possible on official servers
Admin Admin |12/04/2026 13:46:12
I'll add it
Admin Admin |12/04/2026 20:10:15
I tested there is no method (or I didn't find it) to hide the body
Admin Admin |12/04/2026 13:52:26
I'll add it
Admin Admin |12/04/2026 20:09:53
I tested there is no method (or I didn't find it) to hide the body
Admin Admin |12/04/2026 13:54:48
There's something similar, the immortal.
Whoever finishes the tasks first can't be killed or voted on, but only guessed in meetings.
Unfortunately I don't think it's possible to do tasks for others.
Admin Admin |12/04/2026 07:21:47
on the official servers I can't show arrows or other elements to vanilla players so it's not possible
Admin Admin |12/04/2026 14:51:56
not possible
Admin Admin |12/04/2026 05:33:46
I don't think it's possible, from the tests I've already done it seems that only changing the roles in impostorghost and crewmateghost works
Utente nascosto |12/04/2026 05:38:59
Instead of erasing the role during the discussion, have the Eraser select a target in the meeting UI (like the Assassin/Guesser mechanic). The mod can then queue a role reset that triggers at the start of the next round.
Admin Admin |12/04/2026 14:34:25
An unmodded player won't be able to have a modded interface, so they still won't be able to target anyone without a written command.
The problem is that I can't change the role in-game (it doesn't work), only in the lobby. Doing so for a subsequent match could cause errors if the target has been disconnected or left.
Admin Admin |12/04/2026 05:32:35
possible but they won't be able to see who and how many players they have left to "infect"
Utente nascosto |12/04/2026 05:35:27
you can try making it during meetings?
Utente nascosto |12/04/2026 05:45:14
The Arrow Hook: Most Bounty Hunter roles use the "Arrow" mechanic (similar to how the Comms task works). You can point a physical arrow on the Bounty Hunter's screen toward the target.

Chat Alerts: you can have the mod send a private message to the Bounty Hunter every 60 seconds: "New Target: [PlayerName]".
Admin Admin |12/04/2026 20:16:14
Vanilla players usually don't have cracked APKs, so they wouldn't be able to read the acquired target. I could do it in meetings, but in the first round, it wouldn't be able to kill without a target. In the second round, if the target dies at the hands of another impostor, perhaps the viper that doesn't leave bodies wouldn't be able to kill for a long time anyway.
Admin Admin |12/04/2026 04:55:00
flashing is possible, but I don't know if I can destroy the body and then recreate it, in theory yes
Admin Admin |12/04/2026 04:52:40
Possible but I think only in meetings with message, I have to look if there are rpc that I can send to him, like a color change
Admin Admin |12/04/2026 20:08:41
I tested there is no method (or I didn't find it) to hide the body for so many seconds
Admin Admin |12/04/2026 04:48:10
This is possible, but I can't add a neutral team; I have to use the real default actions.
I think it's possible, but it will have to be a fake role (impostor) that blocks the player when it kills instead of killing them.
Utente nascosto |12/04/2026 04:53:04
That is fine
Admin Admin |12/04/2026 20:19:11
Not even possible, I can only freeze if a player sends an rpc, so I could freeze the warden but not his target
Admin Admin |12/04/2026 04:44:08
Only those who have the mod can see the dead chat, so to avoid giving the host an advantage, I can't add it. As for the vent, I think I could do a command in the meeting, for example /bm blu, and it will tell you if the blue player has vented a few times.
Utente nascosto |12/04/2026 04:51:36
You can research all my role suggestions and try to adapt them if possible, like EHR and etc.
Utente nascosto |12/04/2026 20:42:16
Thanks
Utente nascosto ↳ Risposta a GianniBart |12/04/2026 20:49:39
could you perhaps make descriptions of every role? I know It might be a dumb question to ask but I just don't want to have to keep reporting bugs on not knowing how to use a specific role. You could make like brief descriptions, the ability, etc.
Admin Admin |12/04/2026 20:55:39
OK, in summary
I'll add role labels and make a tutorial with images
I'll add the /poll command
Vampire - Bomber - Morph - Medic - Airsonist can be added, but unfortunately not the others
  • Vampire (Phantom addon) instead of fading, the button will activate the delayed kill. You can still kill normally, but I'll eventually add an option to disable it.
  • Bomber (Phantom addon) instead of fading, the button will plant the bomb. You can still kill normally, but I'll eventually add an option to disable it. Bodies will be destroyed in the explosion.
  • Morph (Shapeshifter addon) can't shapeshift into everyone, only the player he "scanned."
  • Medic (Crewmate addon) can shield any player during the first meeting, who will remain shielded for the entire game until the Medic dies.
  • Airsonist (Phantom addon) instead of fading, the button will water the target. You still can't kill normally. when he has watered everyone he will kill everyone by venting
Admin Admin |12/04/2026 20:59:59
Obviously after adding them I will have to test if it holds because even if they are neutral the game will count them as impostors and I don't know yet if this could result in a ban.
Admin Admin ↳ Risposta a GianniBart |13/04/2026 21:49:16
Okay, the Airsonist can't be introduced either.
Impostors can't kill him, and it would create bugs and inconsistencies in the normal progression of the game.
Sorry.
Utente nascosto ↳ Risposta a GianniBart |13/04/2026 21:53:12
that is fine
Utente nascosto |14/04/2026 04:15:09
so..you want a whole bunch of roles from other mods? lol
Admin Admin |16/04/2026 15:13:03
Ok, it seems that with the latest updates, some RPCs can no longer be patched because they don't pass through the host but directly to the servers, so on vanilla servers I can't even add the roles mentioned above.
The kill RPCs aren't blocked but always pass through, so I can't set a 10-second delay for the vampire, nor the bomb for the bomber.
The only one I can set for now seems to be the Medic, who can assign the shield in the first meeting.
I am sorry
Da sunny · 02/04/2026 11:59:43
first player to finish tasks wins the game
plssssssssssss add this :3


thanks
Commenti
Admin Admin |03/04/2026 12:54:11
I have three options:
  • Create a role that wins if it finishes the tasks before being killed.
  • Crewmate-only game; whoever finishes first wins.
  • Normal game; impostors must kill everyone before anyone finishes the tasks.
Or do you have something else in mind?
Utente nascosto |04/04/2026 06:04:04
2nd one is best i think
all crews so whoever finish tasks first winsssssss :)
Admin Admin |04/04/2026 12:02:57
Just for testing
Disable all custom roles (Exiler, Guesser, Jester, etc.) and add 15 engineers if you want them to be able to vent
Then type the command /allimp (it won't give you any confirmation) and start
It should work for now, I'll make a game mode with the default preset as soon as I have some time.
Utente nascosto |04/04/2026 15:27:23
alright thanks
Admin Admin |04/04/2026 15:40:20
/allcrew its command sorry, not allimp
Utente nascosto |07/04/2026 10:37:08
its working but it showing evryone in the victory screen
cant we do only 1 player shows who did their tasks like among us revamped

and also after victory it does not tell who won like who did tasks first in summary.

I know it will added when you make it a seperate game mode just wanted to tell you :)
Admin Admin |07/04/2026 19:42:56
I've introduced taskrun mode.
It will send the summary with the time from the start of the game.
The victory screen can't be changed. To be precise, it can be changed, but it's only a local change, and players without mods wouldn't be able to understand it anyway.
To make it clear who the winner is, everyone will die, leaving only the winner alive.
So, you'll see one crewmate alive and all the other ghosts.
Utente nascosto |08/04/2026 10:15:48
but in revamped only 1 player who finished tasks shows on victory screen for everyone,
please do this like that its hard to see who wins with all the ghosts on victory screen
Admin Admin |08/04/2026 20:16:46
To show only the winner, I'll have to set everyone as impostors and have the game end with the crewmates winning.
Then all vanilla players will see defeat in red.
Unfortunately, this is the only method I've found to make it compatible and visible to both the modded host and vanilla players.
I haven't looked at the code for the suggested mod, but I think it uses a similar system, or the winner is only displayed locally to the modded host, but vanilla players still saw all crewmates.
If you check and it only shows the winning player to vanilla players, let me know, so I can try looking at the other mod's code and replicate it.
Utente nascosto |09/04/2026 11:14:17
yes i have checked it shows only the winner player to all vanilla players
yes pls try thanks :3
Admin Admin |12/04/2026 04:45:14
I think it's possible
Admin Admin |12/04/2026 04:49:01
I think it is possible to do it
Da Anonymous · 31/03/2026 13:22:41
EPIC.zip also works perfectly for MS Store game version. So how about changing it's name to EPIC/MS Store so new users can download easily
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