Unfortunately, due to the PC crash, the mod will experience some delays in updates. I hope to be back online and able to update and add new features by the end of this week.
Thank you for your patience.
dont add impostors task there, its confusing bcz they are not supposed to do task
or just write (imp )in red text after their name so we can know they r imp
pls do this thanks.
so basically ghost mode turns u into ghost in a lobby even if you are not host (dosent give you ban error) in this way you will not be visible to other players, pretty useful right?. About Always red this feature also works as non host you can have red color in any lobby, this feature does not directly work for that you have tofirs enable it then join or rejoin a lobby. Its based on a bug that among us already has, if you notice when players join lobbies sometimes they either have fortegreen or red color which then quickly changes to any other if red isnt available. Some cosmetics still stay red even if u have different color chose when you join (this feature is also from GNC)
this feature assigns ghost role to players in lobby, or even yourself, this feature is also from GNC, this can make you invisible, dosent matter if we come back to life lol
As Host Have an option to shapeshift everyone into a specific player in game not in lobby, because i saw GNC has it. that had be pretty cool feature and through some new game mode can be introduced.
These are some important things that might already exist but if not they should be added:
1. Disable Votekicks (as Host) IN LOBBY because GNC users can kick you.
2. Get Info of getting Votekicked even if not Host IN LOBBY. So the sender can be added to Cheater list.
3. Anti-Overload/Overheat Patch in Anticheat this is what most GNC users do to steal host.
If these Features already exist then good, otherwise you can look into it Tysm.
GianniBartStaff01/02/2026 15:21:30
There's already a votekick toggle that enables or disables other players' votekicks.
In both cases, the host is always protected.
Votekicks will still be displayed to you on the left side of the monitor.
Can u add a feature where like other people when they will see the host name so they will be instantly be able to know its Banmod lobby. Similary like TOHE where Hostâ¤ď¸ this was there on host before the name.
HOST ECLIPSE27/01/2026 15:57:45
Banmod*
GianniBartStaff27/01/2026 16:01:20
On the official servers, the name is instantly "corrected" by the latest updates. Unfortunately, I can't add it so it's visible to others, only you (so it's useless).
It would work like colored names, but only changes them locally.
An alternative is to change the name before creating the lobby, inserting the prefix in front.
Is it possible to add more than 2 maps? lol if yes then i wanna see this feature lol.
HOST ECLIPSE27/01/2026 15:55:00
spawn i meant
GianniBartStaff27/01/2026 16:05:19
sorry I didn't understand the request, which spawn/maps are you talking about?
HOST ECLIPSE28/01/2026 11:18:27
its not a request rather a question like is it possible to spawn more than 2 maps before the starting of round ? lol
GianniBartStaff28/01/2026 16:56:01
I tried, but it doesn't seem to be possible to spawn maps outside of the lobby.
Maybe it's possible, but I haven't been able to do it yet.
capacioushorizon28/01/2026 22:33:12
I saw a youtube video where the lobby is turned into a map, people directly join a map eg skeld or fungle and it starts fresh after clicking start, Channel name: @AUADYT
GianniBartStaff01/02/2026 14:39:34
I don't see it, can you tell me the exact video?
I need to check if it's on the official server and if it's a recent release, since there are videos from many years ago.
I noticed a couple of things from the video:
The players are NOT in the lobby (they activated a sabotage, you can only play with shipstatus active), so I assume it's a "normal" match patched and made fake with the lobby interface.
To make it work, you'd need to patch a lot of things, and on vanilla servers, this will cause desyncs and disconnections due to hacks, etc. (it also happens in the video).
So no, it's not really possible in the lobby, and especially not on official servers.
daxay02/02/2026 06:13:39
dont know how its work , but possible now on official servers -> https://drive.google.com/file/d/16SJOo_PM-Ete0NuvbNdyT6Oe1UxMxAI9/view?usp=drivesdk
GianniBartStaff04/02/2026 21:47:39
It's not clear from the video whether the lobbies are on official servers or modded servers, but since there were only two lobbies (one with 1 and one with 5), I assume they were on modded servers.
Furthermore, during the entire time with the public lobby, no one entered except another player with the same name, so I assume they were with an invite or a code.
There's a big difference between server types, and on official ones you can't
If there is a way, unfortunately I haven't found it and all my attempts have failed.
we can search lobby by host name
so like we can just enter the name and it shows all the lobbies in which host has that name.
pls if its possible thx
GianniBartStaff01/02/2026 14:41:23
Once added, type the name on the keyboard and then click refresh. If the player/lobby exists, it will only show that.
If it doesn't exist, it will be empty. So delete what you searched for and press refresh again to reset the filter.
sunny03/02/2026 06:58:12
but i think its not working i saw lobby is on with that host name but
when I enter the name it shows me nothing..
GianniBartStaff10/02/2026 21:04:29
Unfortunately, I can't add a "universal" filter; the among servers wouldn't be able to handle them anyway.
The name filter is only added to the official results.
In short, it doesn't search all existing lobbies (sometimes over 2,000), but only the latest results (50 if I'm not mistaken).
like when we are in lobby we can destroy and instead of doing /lobby can we do /skeld or /polus
so like it spawns the map there in start , it was in i guess in any private mod
I know its useless but its fun lol :)
GianniBartStaff25/01/2026 18:05:55
I'll try
sunny25/01/2026 18:39:33
yessss
HOST ECLIPSE25/01/2026 20:06:15
lol sunny ur suggestion is unique đ fr
HOST ECLIPSE26/01/2026 04:30:14
we cant say its useless cuz it willl be cool ngl if it came to banmod cuz who dont want the lobby as map. But innersloth easily detects it anyway after wards
HOST ECLIPSE26/01/2026 04:34:31
still lets see
GianniBartStaff26/01/2026 16:33:25
There doesn't seem to be a way to replicate it in the lobby and make it visible to non-modified clients.
Unfortunately, the lobby and map are handled differently.
Im sorry
when the round ends other people cant see task report they only see the kill count of imps
so can we make that they also can see who did the task and who not
thanks.
GianniBartStaff25/01/2026 16:47:41
To show 15 people's tasks and kills, you exceed the maximum allowed characters, resulting in a ban.
Unfortunately, only you (the host) can see them.
Can we make this command available for all players pls
like they can use this to teleport in and out
it will be very good please thanks.
sunny25/01/2026 09:57:46
(host only) same like we allow them to change their color
GianniBartStaff25/01/2026 11:09:56
You can't, unfortunately it will result in a ban.
To get them out, you can destroy the lobby, let them out, and recreate it. That's the only way it works.
1. Any possibility for a feature allowing host to see which ghosts have not completed their tasks in game?
2. Ban All feature (you ban everyone from the lobby at once, except the ones in your mod/friend/vip lists. It was a feature of Sicko, it wasn't harmful for others. It'd be better if they weren't added to the banlist and were lobby banned instead)
GianniBartStaff23/01/2026 17:28:54
I think both can be added, but obviously I need to find a way to do it without making ghosts visible to prevent cheating from dishonest hosts.
I'll try to create another "menu" that shows everyone's tasks if you're dead, and ghosts' tasks if you're alive (to avoid discovering the impostor since they'll always have 0 tasks).
Do you want a mass ban or a mass kick?
sunny24/01/2026 06:27:22
wow great idea in my opinion both would be better mass ban and mass kick :)
ElvisTCB24/01/2026 08:36:06
Either of those would be great since sometimes you wanna close the lobby or restart it with new people. But if you do mass ban, they'd have to be excluded from the Banlist imo.
we have disable reports and meeting and sab feature but, it would be great if the kill button only works when we shapeshifted as them
like if we enabled [sns mode] the kill button wont work on every person
so if we wanna kill someone we have to ss into them
please can we add this, for this gamemode
thanks.
GianniBartStaff24/01/2026 14:09:57
to be tested (added)
sunny24/01/2026 15:29:45
yessss u r best
whytorrent13/02/2026 12:55:58
Hello how to play the sns mode please tell anyone ? i dont know how to turn it on
Can we have an feature to join the previous lobby that we left by a keybind like L+shift . If that lobby is closed so again activating will let us join the previous lobby before that one previous lobby.
GianniBartStaff21/01/2026 20:28:29
added (to be tested)
The update will be released over the weekend
Can we have an feature of making our own rules by having a text file and coustomizing using that txt file stored in ban data to write our own rules and to activate that in game/lobby we can type a certain command like /rules.
GianniBartStaff21/01/2026 19:58:58
Already exists
BAN_DATA\MENU\buttonmessage.txt
Example
Title|Text (without spaces)
rules|do all the tasks to become immortal
In chat, type /title (in the example, /rules) and the message will be sent.
Maximum 120 characters, otherwise you will be banned.
like we say { /rules sns } or { /rules 0cd } etc , so it paste the rules from the saved .txt file we wrote earlier. it will be time saving feature
it is suggested before idk it is there or not
thanks.
GianniBartStaff21/01/2026 16:10:34
By typing "rules," you press five keys on the keyboard. To send it from the menu, just press one key and click.
However, what you want is already active; you just need to insert the text into the .txt file:
title|"text" (without spaces, for example:
rules|do all the tasks to become immortal).
Typing /rules in the chat will send the text.
Open the message menu only the first time to allow the .txt file to load.
So, its the feature we can send chat as other player it also known as chat mimic back then
it will be good just for fun if we can ( host only )
thanks.
HOST ECLIPSE21/01/2026 15:13:36
lol its like trolling feature. i know that its funny lmao
GianniBartStaff21/01/2026 15:47:55
This was a feature used by cheaters to send harassing messages in public lobbies. Now it activates anti-cheat and bans.
It only works on modded servers (this feature is used to send messages in case the host dies).
Can we please add see ghosts feature and see ghost chat, I know you said its not right but like we can set impostors so there is no wrong in seeing ghost chat even they talk about who is impostor
please its a request add this feature pls :)
thanks
GianniBartStaff20/01/2026 22:04:09
The "commands" already present in the mod are all detectable by Anti-Cheat, so I strongly advise against using them unless you're managing the lobby. Undetectable commands like visible dead chat or role detection will never be introduced, especially since they could be used dishonestly in other lobbies.
It's true, you can set up an impostor, but that's for testing purposes or at most when you use the game master.
Setting one up and playing knowing who it is makes no sense; the game is all about discovering it.
I'm not suggesting you're using it incorrectly, but others might do so, and I want to limit their use, at least in this mod.
Sorry
sunny21/01/2026 07:07:40
no its okay, you r right.
HOST ECLIPSE26/01/2026 14:16:21
What about Hide n seek? Cant they bee introduce in it???
A command or an enable/disable button to set afk and have it be displayed in chat so everyone can see it when i'm afk. Maybe it could work for mods and vip too if not for normal players.
ElvisTCB19/01/2026 19:38:39
Could also have it display the time like /setafk 1m or something
GianniBartStaff20/01/2026 21:34:29
OK, my idea
when you activate AFK, it sends a message to each meeting warning players and activates autovote after 30 seconds (skip) to prevent them from having to wait for your vote.
At the end of the meeting, it teleports you out of the ship to prevent you from being killed, and when you deactivate AFK, it teleports you back in.
AFK is set for a maximum of 6 minutes, otherwise you commit suicide (to prevent misuse).
ElvisTCB21/01/2026 05:19:51
That could work, but i was thinking of it in the lobby before the game started, which would make sense for moderators to start the game instead when the host is afk.
sunny21/01/2026 07:06:52
Yes afk in game is best but we also want afk in lobby
GianniBartStaff21/01/2026 16:41:33
In the lobby, you simply need to enable autostart and create a command in the file
\BAN_DATA\MENU\buttonmessage.txt
Example:
afk|I'm currently afk, the moderators will manage the lobby in the meantime. Autostart is enabled.
Typing /afk will send the message to everyone.
1. Can we block kicks toward us in public lobbies? if yes it will be awesome
2. Can we add /say command so we can send message to everyone even if we are dead ( host only )
3. Can we force colour to everyone like they cant change their colour ,all other colours are blocked for them (as host)
please thanks.
btw what that "vote lock" feature does?
GianniBartStaff17/01/2026 12:44:49
Kicks are always blocked to the host. If you're not the host, I can't block them, but only report them.
The /say command exists, but it only works if other modded players are present (using another unmodded player, like other mods, will result in a ban on the official server).
Color can be filtered, but it would send a lot of RPCs, slowing down the game (in the lobby) and potentially triggering a ban.
Vote lock, if enabled, prevents other players from kicking other players. If disabled, it only protects you.
sunny17/01/2026 13:50:22
oh alright thanks. you can close this.
GianniBartStaff25/01/2026 12:33:46
Inserted random colors, you can choose on one player or all of them.
If it causes lag or disconnections, don't use it and let me know, so I can remove it or try increasing the time.)
1. like we have set random colour what about set RGB colour for everyone so their colour keep on changing
2. reveal votes : so we can see votes during voting like who voted for who even if they are anyonymous still
3. vote immune : so we cant get voted out even they vote us ( as host )
pls thanks.
GianniBartStaff17/01/2026 12:57:37
- Coloring your name will only be visible to you, but it's possible.
- Visible votes will be added, but with limitations. They will only work if you're the host (for lobby management), to prevent dishonest players from using them to cheat in other lobbies.
- You can't block votes if you're not the host. Blocking them in-game would still give you an unfair advantage. (You can become immortal by completing tasks and disabling the impostor's guesser if you wish, but you'll still have to be the first to complete them.)
(The complete task cheat will not work; it has been adapted so that it only works if an immortal player has already been assigned.)
sunny17/01/2026 13:47:33
-by colouring i mean colouring their skin colour so that keep on changing (host only)
-yes okay pls add visible/reveal vote feature (host only )
-so we can block votes if we are host ?
GianniBartStaff17/01/2026 14:01:50
Yes, I understood the skin color, I made a mistake in my answer.
Immunity to voting (normal meeting): No, only if you're immortal.
Immunity to voting (kick): always if you're a host.
GianniBartStaff17/01/2026 14:06:36
To cancel the votes however you could close the meeting, in which case all votes will be cancelled.
capacioushorizon18/01/2026 14:18:08
wow i just came back and the website looks so much better now W
sunny20/01/2026 07:57:10
so RGB skin colour is possible to set for everyone
GianniBartStaff20/01/2026 21:28:20
It's possible, but not recommended.
Besides sending a lot of RPCs, which could trigger Among's anti-cheat, it clogs up the game with a lot of data, slowing it down.
A hacker is currently destroying all 0cd lobbbies in an instant!, banmod anticheat does not detect it and unable to catch the friendcode, however luckily i attached better among us, and finally catched it, it says rpc spam exiler, but still even better among us could not stop him from destroying, what should i give u to find a patch
capacioushorizon14/01/2026 21:55:45
Update, as soon as they join i get ban error
GianniBartStaff14/01/2026 22:52:11
Can you tell me what server and what language it's on? I'm creating a 0kc lobby, maybe I can get more info if they crash my lobby?
sunny15/01/2026 10:23:31
they crash in NA server 0cd with eng language and max speed ig
capacioushorizon15/01/2026 15:11:17
finally a sense of peace the hacker turned out to be someone ik, ill try to get this exploit from him, idk if he gives me or no
GianniBartStaff15/01/2026 16:12:42
I added a condition on the exiled rpc, it needs to be tested
capacioushorizon15/01/2026 17:09:54
Ok ill try to test it if hes online, he was hosting today and guess what, he can aslo do more than 4 imps (i knew it, that it is possible)
GianniBartStaff15/01/2026 17:52:52
You can do more on modded servers.
If he has four impostors because he sets up other impostors with rpcsetrole, it's a different story.
This breaks the game logic, risking black screens for unmodded players.
This is also why my mod can't assign specific roles, only the team...
The mod must be stable, both for the host and the clients. When you play, you shouldn't "hope" not to crash, but you must be sure you're having fun.
I suggest Ehr or Tohe; they're very reliable and you'll have many more killers than four.
capacioushorizon16/01/2026 16:28:36
thanx my man. you are already doing very good for us, i sometimes might appear to be strict but iam really not, I really appreciate each and everything that is already there, iam myself learning c# and i know how difficult it is, and i realise how talented you are, i will always be supporting you in everyway i can. tysm W bart.
Normally Among Us allows you to write maximum of 100 words but these can extended upto 119 or 120 iam not sure. This feature can by combined with unlock symbols feature and can be named as "Extended Chat" or "Extra Chat" simply.
GianniBartStaff14/01/2026 19:12:02
120 is the maximum, at 121 you get banned
GianniBartStaff14/01/2026 19:12:36
The character limit is already present.......
capacioushorizon14/01/2026 19:20:19
Does not work in the chat only works from players menu which is kinda buggy (you cannot scroll, you cannot know how many character you have already written) the suggestion is to add this in chat as in screen shot
This feature allows you to type any symbol that you normally cant type, eg @,²³,",!,$,§,%,&,{,} Only these symbols cause ban so far Greater than, less than and [ ]
GianniBartStaff14/01/2026 19:11:12
It's not correct, since the latest updates many symbols cause the ban, including < > etc (the colored name was in fact colored with <color.....>name
I could unlock them all, but the risk of getting banned is very high.
Many of us accidentally press prohibited keys when typing quickly.
I think it's safer not to get banned than to have extra symbols.
GianniBartStaff14/01/2026 19:18:21
anyway the characters are already unlocked, only the "dangerous" ones don't work
capacioushorizon14/01/2026 19:21:39
welp idk why they dont work for me.
capacioushorizon14/01/2026 19:26:00
Ahh isee it directly does not work, you have to do it from players menu, if u dont mind can it be added directly?
GianniBartStaff14/01/2026 19:48:10
No, everything is already active, always
both the 120 characters and the symbols.
The working ones are in the photo.
I KNOW setting impostors more than 4 in Vanilla settings cause ban, but i believe If you modify the code without changing the settings in Banmod settings might work (but iam not sure) I hope the server only bans you for setting 4 imps By visual. If this works people can join 3 impostors lobby but its actually not 3 can be less or can be more.
GianniBartStaff14/01/2026 19:02:37
The clients don't have the mod, so they wouldn't receive the impostor's set value, causing desync, bugs, and crashes.
It's not possible on vanilla servers.
This option will enable kill button for host, Instead of opening players menu again and again for each player, only enabling kill button will solve everything. (please when you enable the kill button make sure the cooldown is fixed to 0.001s for host)
GianniBartStaff14/01/2026 18:28:11
The kill option was designed to kill AFK players or perform a kill if BM commands don't work.
I won't introduce a kill button to allow to kill in-game unless you're an imposter.
Please can we add /level command for mods too so they can temporarely make their custom lvl
PLS
capacioushorizon14/01/2026 18:21:12
I think this feature is not possible (i dont know) maybe only a visual might work for everyone.
GianniBartStaff14/01/2026 18:25:02
If you have the mod, you can already do it.
To set it permanently, just set the value in the .cfg file in the bepinex config folder.
If you want to change it between matches, I'll make sure that non-hosts can change it too.
capacioushorizon14/01/2026 18:32:02
that had be so cool
sunny14/01/2026 19:19:42
i know host can change but im talking about moderators who doesnt have mod
please look into it thanks.
GianniBartStaff14/01/2026 19:39:10
Some RPCs on other players cause a ban, so it's not possible
(rpcsetlevel causes it)
Have a Toggle that allows you to set your own speed higher or less. The toggle should a line with dot set as default lobby speed you can move this dot to increase/decrease your speed, This Option does not cause ban, and works for both host and non-host just like how teleport does!
GianniBartStaff14/01/2026 18:20:16
Teleporting to other players will result in a ban, but not just to yourself.
Increasing your speed would give you an advantage over other players, so I won't add it, but I could (if it works) make a randomly chosen player faster or slower than the others (a role addon).
capacioushorizon14/01/2026 18:37:38
Ok How about we set the whole lobbys speed more than 3x (Modifying the value in Banmod, and not changing the vanilla settings because it causes ban). First Check the custom impostors if that works this might work aswell.
GianniBartStaff14/01/2026 19:01:12
The clients don't have the mod, so I wouldn't receive the speed value.
It's not possible on vanilla servers.
In modmenucrew when lobby timer reaches below 90s before 1m countdown it auto resets to 10m so the lobby never dies
either capacioushorizon suggestion or this or even when in local lobby when timer reaches to zero lobby never closes we can start whenever we want
can we do this it will be a huge feature thanks.
GianniBartStaff14/01/2026 02:08:08
It's an RPC that extends the timer. I can only send it to the server, but the final decision is up to them.
It should work, but I haven't studied the code yet to give an exact answer. I'll try tomorrow.
sunny14/01/2026 12:57:32
Alright thanks
sunny16/01/2026 09:23:39
is it possible to reset timer? you said you will try :)
GianniBartStaff16/01/2026 09:38:56
I haven't been able to extend the timer.
Does the mod in question actually extend the timer, or is it just visual?
Does it work on vanilla servers?
I tried something, but it still gives me an error. Maybe reading the modmenucrew code (if it's licensed under the GNU license) will help.
sunny16/01/2026 12:23:56
my bad that is just visual it not actually extends timer :(
When the lobby is about to close the server shows a timer of 59s to all players, you can change this to something like this "Lobby Closing in 9999s"
This Feature is POSSIBLE and i have it, It works for everyone and only if you just started hosting, you can enable it in first 10 to 15s, you can also enable it when the lobby normally shows 59s to Everyone. (Note If you got host from someone else dont use it until you start the lobby, 2. If you enable this in between of lobby opening and closing, it will trigger anti-cheat. Please if you accept the suggestion put it as premium feature cuz i fear innersloth might patch it like how they patched rename colored names and so on). Here is the screenshot of what i mean.
This feature is server sided and works as visual for everyone, but actually it does not change the lobby timer (10min), You can also regular time to players just like how ehr does
capacioushorizon13/01/2026 17:51:35
add this in host menu or visuals menu if you like my suggestion
In earlier banmod versions, we had animations eg (scan animation, fake cams in use, Asteroids, Trash and more) I dont see them but if they are still there let me know
Have an Option in "Host" called "Set Start Timer". This toggle has a default value of 5s (normal lobby start time). you change it up to lets say -400s to +400s. This feature will look so cool when lobby starts with a custom timer, "Starting in 60s". The toggle should be a box with plus minus around it.
GianniBartStaff13/01/2026 20:03:23
Type /start in chat and the time you want in seconds.
For example, /start 20.
or do you just mean the "box" to always set it to that number?
capacioushorizon14/01/2026 18:54:06
Nah Its better than box, Idk how do i miss certain features
Can you please bring back mod and vips tag into settings where we can toggle it on to see our mods not in menu
in menu it cause lagging
GianniBartStaff13/01/2026 15:49:41
In the main menu, if you're not a host or if you're in-game, you can't enable or disable them.
It's a matter of habit. I open the menu with a keystroke and immediately enable/disable them.
Set the hotkeys with F12. The menu in question is the visual menu.
I play a game mode called SNS where you are not allowed to report or Hit meeting, but its always that one crewmate (lol), so add an option that disables reports and meetings, you have two options either add it with all disable sabtoage/tasks etc or you add in options (maybe in game we could enable reports back if they are in options)
whenever anticheat triggers and bans you, You are shown with a message "You were Kicked from the room" later when you try to rejoin it says you were banned from the room, But what if we change This to a new message called"Something triggered Innersloth Anticheat Resulting in ban, /n use vpn to bypass" in this way we will know exactly if the host banned us or we got banned from the server anticheat. Note, please make sure if the host bans or kicks us , it does not show the anticheat message. (take your time solving bugs and release your mod then refer to suggestions for the next update)
GianniBartStaff13/01/2026 11:39:03
The logs show you if the ban was caused by an anti-cheat (the official Among logs).
However, I couldn't patch it since bans always and only come from the server.
This is how it works: the host sends the RPC to the server, and the server initiates the ban on the player.
If you activate a VPN, you'll be able to get back in regardless, unless it's modded (servers only ban the IP).
The mod, on the other hand, bans by friend code, so with or without a VPN, you won't be able to get in.
GianniBartStaff13/01/2026 11:39:45
I'm closing because the patch can't be executed. Sorry.
capacioushorizon13/01/2026 12:38:38
Thanks for the explanation, I understand that bans always come from the server and cannot be changed.
I want to clarify my suggestion, because I am not asking to change the ban itself.
The idea is only a client-side display change, not a server or protocol change.
When Innersloth anti-cheat bans a player, the message first says âYou were kicked from the roomâ and later âYou were banned from the roomâ.
This looks the same as a host ban.
The client already knows if the disconnect came from anti-cheat or from the host (as shown in logs).
Suggestion:
Show a local label/message only for the user, for example:
âDisconnected â Innersloth Anti-Cheat triggeredâ
âDisconnected â Host banâ
This would not affect the server, the ban logic, or other players.
It only helps the user understand the reason without checking logs.
I added a screenshot showing that custom disconnect messages already appear client-side.
But does it have a feature?
I added all the options to separate menus so I can also set them in-game.
I don't think changes to the original options have an effect in-game, or do they?
HOST ECLIPSE13/01/2026 12:04:31
Well let me try then
GianniBartStaff13/01/2026 12:06:13
let me know, if it has functionality I can try to add it
HOST ECLIPSE13/01/2026 12:09:59
yup k
HOST ECLIPSE13/01/2026 12:15:53
well the mod let me only view the settings not change it so im still certain about that
HOST ECLIPSE13/01/2026 12:17:31
not*
HOST ECLIPSE13/01/2026 12:17:50
ig u should give a try or somethin maybe
capacioushorizon13/01/2026 13:36:32
if this works as non host then its useful. but first if we focus on slow crash.
GianniBartStaff13/01/2026 13:41:30
I just deleted it from mine because it was useless.
When I wasn't a host, it was the only way to change names or set dark themes, etc., but with the new menus, it's no longer useful.
This is a suggestion to support the Banmod project. You previously mentioned that early users and donors (minimum $5 or more) would receive access to the premium release with login, using the same login system as the Banmod website.
My suggestion is to keep a normal version of Banmod available for everyone for free (via GitHub or the Banmod website). This free version could have limited features, such as no music and disabled chat. As an additional idea, you could introduce a key system where users watch 3â4 ads to generate a temporary key, valid for a limited time (for example, 24 hours, but thatâs up to you). This could encourage more players to support the project and gain access to better premium releases. Since the project is still at an early stage, this is just a suggestion and a possible starting plan. Of course, the final decision is completely up to you.
GianniBartStaff13/01/2026 07:38:12
Um, no! I never said anything like that.
The premium options add unnecessary features to the mod's functionality and are intended to thank those who helped me with both management and development, as well as with costs (domain and NAS) for those who donated.
Donations are "donations"; they have no minimum price; otherwise, they wouldn't be donations, but payments.
Thank you for the advice, but the mod wasn't designed to make money, so I will never bother players with oppressive ads, forcing them to watch them every day to play.
The mod is and will always remain free for anyone who wants to play. :)
capacioushorizon13/01/2026 08:06:31
makes total sense, and I really respect the direction youâre taking with Banmod. I didnât mean it as pushing monetization or anything against the projectâs values, just sharing thoughts as someone who cares about the mod and likes helping it grow.
I appreciate everything you and the team are doing, and Iâm always happy to keep testing, suggesting, and hunting bugs whenever needed. Banmod has a great future, and Iâm glad to be part of the journey lol
HOST ECLIPSE13/01/2026 08:54:56
yea i also respect that.Thanks for this awesome mod bart :)
sunny13/01/2026 09:39:15
the best mod i have ever seen thank you so much Gianniabart. we love it :3
This feature is very useful, basically you have a txt file that stores different messages eg (rules of Shift n seek or rules of 0cd or rules of death run)
u can paste these rules in chat by loading the template for example like this: you call the command /rules (sns/0cd/deathrun) and the mod copys the rules from the txt file and pastes it, in this way you dont have to write rules and u dont have to copy paste whenyou change the game modes, you can also spam stuff of your own desire, you can give a variable that stores the message eg sns: blah blah blah blah here "sns" is a variable that stores the message, when you host you call a command "/rules sns" this is the same as "/t" command
sunny12/01/2026 12:29:38
like it
GianniBartStaff12/01/2026 12:42:41
There's already a similar function.
In \BAN_DATA\MENU there's the file buttonmessage.txt.
There you can set the buttons and the message to send with the msgmenu menu.
In the txt file, you'll need to enter the following commands:
Example:
INFO SPAM | The mod kicks those who ask to start multiple times.
INFO IMMORTAL | Immortality is awarded to the first to complete the tasks.
TITLE | TEXT
Be careful not to exceed 120 characters and don't use prohibited special characters; this will result in a ban.
The /help command has not updated so like can u update it with new commands and stuff . ( Will be helpful to new users of banmod!!)
GianniBartStaff12/01/2026 22:26:22
Added, unfortunately, you'll have to send commands via text or voice to your friends; after the update, you can't send long messages.
I recommend composing a message (or more) to send commands (use the messages menu and the .txt file).
Can we have a client sided coloured name maybe but i know its impossible or its very difficult but a vanilla mod has that .i have a screen shot for example.
A custom name will only be visible locally, but you can have it.
It will work exactly like the showinfo, showlevel, etc. options.
HOST ECLIPSE12/01/2026 11:34:04
nicee
GianniBartStaff12/01/2026 13:30:00
added
GianniBartStaff12/01/2026 13:35:53
Type in chat /setname 0 name (insert a random name)
Then you will have a new text in ban_data (customname) Change the name to whatever you want
Example in the photo
<size=75%><color=#FFFF00>ě</color><color=#E5CC19>B</color><color=#CC9933>A</color><color=#B2664C>R</color><color=#993366>T</color><color=#800080>ăˇ</color></size>
Can we a sliding in/out of the dasboard where we find game and create game . This sliding type thing is in EHR and some other mods too. I have a screen shot for example.
yes it is possible, I will do it as soon as I translate all the new menus
HOST ECLIPSE12/01/2026 11:30:14
niceee
HOST ECLIPSE12/01/2026 11:33:09
btw the same issue with the new menu when we open our chat and then accidently activate the menu the menu opens on the chat.But not sure i this is already fixed in updated pre release .dll
capacioushorizon12/01/2026 12:09:08
its fixed (you need to redownload pre release again)
Well its a feature from bau and ig some mods do have but this feature is small but ig it maybe helpful When weare gonna create a lobby can we have a feature where we can already set our lobby will be public or private instead of us doing this manually. I have a screen shot for example.
I don't quite understand.
Among already has the button to make it private, and the mod does too. You can choose whether or not to share the code on the site with the toggle.
What do you mean?
HOST ECLIPSE12/01/2026 11:38:36
i meant that when we are gonna create a lobby the no.of players and and stuff shows up . so can we have there a feature where we can already set public and private from starting ahh well its kinda useless u know
Sorry, I don't understand what you mean. Can you describe the function in more detail?
HOST ECLIPSE12/01/2026 11:13:52
wdym daxay??
GianniBartStaff12/01/2026 14:03:09
If I understand, you want a teleport to the ghosts.
In theory, it already exists. In the player menu, select the player and teleport to
I recommend not using it in public games; it could teleport you off the ship and get you reported for hacking.
If, however, you mean you want to see them, I won't add it. Ghosts and angels usually follow the impostor to protect the crewmate. Seeing them would help uncover him (same goes for chat).
This feature crashes lobby when it starts, It is useful if you want to close lobby without banning anyone (eg friends), When the lobby starts and the loading happens, It ends the game as Victory, When players click continue it shows 'Could Not Find the Game you are looking for' This works for Host and Non Host, For more information about this Feature, You can decompile Sicko Menu, to know how it works.
GianniBartStaff11/01/2026 21:36:00
If I want to close the lobby, I leave and close the game, allowing both friends and non-friends to manage the lobby.
Creating a crash and forcibly disconnecting players without a valid reason serves only to annoy those who want to play.
The function you are asking for has no real utility, so I cannot add it. Sorry
capacioushorizon12/01/2026 07:51:12
I understand your concern, and I want to clarify that I didnât mean a âcrashâ in the sense of forcefully disconnecting players to annoy them. The wording may have been misleading.
The idea is specifically for situations where the host wants to end their own lobby cleanly without banning anyone, especially friends. The game starts, immediately ends with a victory screen, and after pressing continue the lobby no longer exists â similar to the host leaving, just without transferring host or requiring manual actions.
Itâs not intended for public trolling, griefing, or disrupting gameplay, and it wouldnât affect other lobbies. I understand if it still doesnât fit your design goals, but I wanted to clarify that the intent was convenience and control for the host, not abuse. TYSM
capacioushorizon12/01/2026 07:55:33
For example if u send the lobby code to a discord server and you left hosting, people will keep joining it although iam not there, If i had to manually close the lobby that had be alot of kicks and bans, and i will have to ask friends to leave (but in some situations a friend might not want to leave), or for example you got a glitch lobby for level farming and you dont want to give it to anybody, this method is clean and simple and nobody will know what happened, saves your time aswell, again i did not mean any abuse
GianniBartStaff12/01/2026 08:11:23
OK, now it's clearer.
I'll try to implement something similar, that only works if the host is active.
I'll see what I can do.
capacioushorizon12/01/2026 12:50:10
This feature works for non host aswell, so for better anticheat you can study it and create a patch, which cancels this action, and no way a hacker comes to close your lobby, the moment sicko menu comes out and on mobile polar patcher there had be 100s of lobbys getting crashed.
GianniBartStaff12/01/2026 13:03:17
Sicko Menu is stuck at version 4.4, and theoretically doesn't work with newer versions.
If new releases exist, they're not public, and I'm afraid they're not open source, so studying the code isn't possible.
capacioushorizon12/01/2026 13:30:56
It has GPL 3.0 just like how EHR has, the rep was closed but it returned back thats why people get confused , here is the short clip of the license
can we have a feature where extended lobbies can be seen when we click on join game button .similar feature in BAU and other mods.I have a screen shot for example.
no i meant using banmod we can only see 5 lobby but using bau the capacity increases.the suggestion was regarding that not lobby info :))
capacioushorizon12/01/2026 13:03:39
Its already there, deactivate your filter and check again, because with filter sometimes there arent any lobbys that fit with the filter. moreover if u notice the size of the rectangle of the lobby u will see that extra lobbies rectangle is a little short in length while normal appearing lobbies (the first 4 or 5) have normal rectangle
capacioushorizon12/01/2026 13:08:13
There u go, you can look at the attached short clip
The better among us mod has a feature which allows us to see other player's info like their friend code and also let us see if they are user of banmod.this type of feature in in BAU too .i have a screen shot for example
If a BanMod user joins, a message appears on the screen. The level info is already present, while the friend code and platform are already present by default in the Among list.
Bau is not open source, it doesn't have a GNU license, so I won't be introducing any code derived from it, sorry.
HOST ECLIPSE11/01/2026 16:00:29
wait but recently it has now been open source.i have a screen shot of it.here
Sorry, I didn't know that. The last time I used it (a long time ago), it wasn't open source.
I'll work on the extended lobbies.
capacioushorizon11/01/2026 16:50:19
BAU is best one of the best in Anticheat but anyways Can you also add a seperate chat for anticheat (Enable AC Chat) so instead of spamming at a side we get full clear notifications of anti cheat in a seperate chat that could be displayed left of the real chat or at bottom just like BAU (i have attached a screenshot of it)
1. If we kill anyone in lobby then we can't see the ghost can we add this so we can see ghosts and ghost chat
2. Add No Shadows option so we can see through the rooms
3.When we enable zoom it not works in game until we die, so please make it so we can see the whole map at once during game with no shadows
THANKS
sunny10/01/2026 10:46:48
by the way when is new update coming? :)
GianniBartStaff10/01/2026 17:53:24
Zoom only works in the lobby or when dead, so as not to give the host and the mod owner an advantage in seeing the entire map and finding the impostor.
Ghost chat would provide the same advantage.
Two ghosts would talk to each other, telling them who killed them, and the host would read it, revealing the impostor.
Sorry, but I won't add them.
Through this Option you can Force End game whenever you want! Very Very Useful, for example impostors kill button froze, or any bug that is causing issues eg Black Screen, You can force end game, this toggle should be there where we have Destroy Lobby Option.
GianniBartStaff09/01/2026 22:25:12
it already exists
GianniBartStaff09/01/2026 22:25:48
in chat write /endgame
capacioushorizon09/01/2026 22:36:15
Dang ok, You can close this suggestion as done
GianniBartStaff09/01/2026 22:39:00
As for the button, it will be added as soon as I finish fixing the bugs and adding the options that aren't there yet.
I plan to change and rearrange all the options sections, but it will take time.
1. Votekick is also known as boot kick, It appears if you are not host, If atleast 3 players bootkick another player they get kicked, but this Votekick option disappears if you Die, How about it stays enabled or You could vote kick from the menu in public lobbies. 2. See How many Votekicks I got by other players, Itâs possible to see how many players have boot kicked you. for example you could display near the pings âVotekicks : 1,2,3 etcâ
The mod disables votekicking for "normal" players by default.
Only the host or moderator can votekick.
capacioushorizon09/01/2026 20:43:27
I think you didnt understand what I really meant, this feature is for Public Lobbies and as Non Host, Normally If I join a public lobby (Iam not Host) I Can Votekick any player if Iam alive, But when impostor kills me, this Votekick option disappears, So the suggestion is that 1. The Votekick still stays enabled even if you are ghost 2. Check how many players Votekicked Us in Public lobbies (This can be shown just near to the pings like this âYou got 1,2,3 Votekicks from Other playersâ or Simply as âVotekicks : 1,2,3..â I Hope you understand lol
1. like they can say /start to start add they can say /stop to stop the timer
2.they can copy other players outfit by /copy red , /copy cyan etc ( it would be a best feature )
3. they can set colour to everyone by /everyone red etc.
pls pls pls if u can add
THANKS.
GianniBartStaff09/01/2026 15:17:47
I don't think the outfit is possible for unmodded players, but MAYBE for modded players, since they'll run the RPC on themselves, it might work.
The stop function and the colors will definitely work.
This feature is well known from Malum Menu, With this feature, You can set any killcooldown, no of meeting, Protection Countdown and more! IMPORTANT NOTE : 1. However If you change No of Imps, or PlayerSpeed, you get banned but itâs still possible, Add a toggle to set custom amount of impostors eg more than 3 and a toggle to modify the speed eg more than 3x in #Host# Option, If you modify these value inside mod then this will work, You donât have to change it in Vanilla settings because this triggers anti-cheat. 2. When you set the Kill cooldown to 0 with No Options Limit, The kill button freezes thatâs why instead of 0 you can set something like this 0.01, itâs the same as 0 but it does not freezes the kill button.
capacioushorizon08/01/2026 12:32:38
And when you add this feature, it would be better if itâs on by default but you can also turn it off in cfg file.
capacioushorizon08/01/2026 12:42:53
This also reminded me of modifying our own PlayerSpeed through the mod, and this works for both Host and in Public lobbies, The toggle should be like a bar with a dot and itâs set to default, You can move that dot to increase or decrease your speed, Another way is that you give default speed in a box with plus minus around it.
GianniBartStaff08/01/2026 17:12:05
The mod already has a 0 killcountdown toggle (options at the top). When you activate it and go to the settings, you can set it to 0.1.
It also has unlimited settings, but only for hide and seek, since in the normal game, some options result in a ban.
I'm already working on it. Instead of unlocking everything unlimited, I'm setting the parameters to the maximum allowed (before the ban). Give me some time and I'll add it.
capacioushorizon08/01/2026 17:46:23
Great donât forget about the âcustom No. Of impsâ and Change Player Speed, Thank you so much!
Can we do this like we can change other player colours as host but
can we do we can change their outfit same as us -as host
(like its possible in game when they shapeshift into us but can it is possible in lobby? )
ElvisTCB08/01/2026 11:08:55
I doubt it, i remember i was able to give people the shapeshifter role in the lobby and they could shapeshift only to me, but that's probably patched on official servers.
capacioushorizon08/01/2026 12:08:58
Itâs still useful if it works inside game. The toggle should appear after the game starts to avoid bans (If itâs possible)
GianniBartStaff08/01/2026 18:17:54
Setting a skin on a player is not possible, causing a ban.
Before the updates, the host could execute all RPCs on other players, but since many people used this feature for hacking, they were patched (examples: rpcsetname, rpcsnapto (tpout-tpin), rpcsetskin, rpcsendchat, etc.).
These functions are only allowed on modded servers (those used by Tohe, Ehr, etc.).
currently u can only set players as impostor but what if u can set any role for them, so basically instead of "imposter" toggle a new toggle called "set role as" when u click on it a portal opens that has all the roles (as in screenshot), and u can set any of them. Please note that in ss there are some roles missing eg detective phantom viper and specially Random.
Sorry I meant Default Impostor by the term Random, this means if there are SS in vanilla settings the targeted player will also be an SS if there are 1 SS 2 Viper in vanilla Settings the targeted players will be 1 SS and 2 Vipers by default, this toggle just gives you an Impostor role and based on what roles are enabled in Vanilla settings
HOST ECLIPSE08/01/2026 14:43:54
Yea good suggestion i also agree
GianniBartStaff09/01/2026 23:31:56
It's very complicated,
it would cause bugs and inconsistencies.
So far, I've managed to get it to work by setting the player to the impostor team, not to a specific role.
The mod shown in the image sets the roles by sending a setrole, which works but doesn't respect the chosen settings.
In short, you'll have a desync with the settings and the modded roles (examples:
- the mod crashes because it doesn't know whether to apply immortality or the ability to repair sabotage upon completion of tasks to the set engineer...
- the detective could become immortal, making the game impossible for impostors.
- the guesser is assigned to the impostor.
and so on.
capacioushorizon10/01/2026 01:28:29
I understand it completely, I would then say you donât have to give all the roles I mean just some important roles could be set eg only imp roles, Or Roles that do not cause bugs or issues. Another way is to slowly work on this suggestion eg this update, You add set SS, next Update you add Viper, thats How you can avoid complications and make your mod the Best among all others
If we have an option like override task then would be a good feature ig instead of everyone getting different tasks.This feature exists in another vanilla mod called Among Us Revamped. I screen shot of that feature
when we type /start command or other moderator start command the countdown always starts with 5 sec but if we have an feature where we can type the number of seconds we want when starting. example /start 25s or /start 40s
capacioushorizon08/01/2026 12:12:48
Yeah, Set Start Timer minValue 1 maxValue Infinite , This will show like Starting in 10s for example,We already have instant start.
Adding of a feature called /vs= vote start . vote start will allow people in our lobby to vote for starting and if the majority type /vs in lobby then lobby would start automatically.Would be cool feature if it would be added
GianniBartStaff09/01/2026 21:32:41
I don't think it's a good idea.
You should send a message to every player who joins with the command, and this will block your chat indefinitely, especially if players are coming and going from the lobby.
Many players will ignore the command, and if 3 out of 5 players respond, they'll activate the start.
I should set a float of minimum players, but this function already exists without the command.
The autostart activates at a set time or when the minimum number of players in the lobby is set.
1. A feature to make yourself small, in the size of your pet within a scale (inspired by SmolMod, would only work locally)
2. A feature to give us the ability to change the Among Us strings, not the banmod ones (inspired by StringNameUtils, also works locally but would be fun)
3. [Not sure if this feature would work on official servers, probably not] A feature to have 15+ lobby capacity (inspired by CrowdedMod and some other mods that had this feature, it used to be buggy but it worked at the time)
HOST ECLIPSE08/01/2026 07:21:47
it wont work on offical server the "crowded mod feature" cuz innersloth doesnt allow. But the no.1 suggestion is kinda good and would be fun feature lol and 2. i never tried it :)
ElvisTCB08/01/2026 11:06:54
Yeah, would be fun to rename strings such as room names or the ones on the main menu. First one would be fun too. For the third one i had doubts myself
GianniBartStaff10/01/2026 00:04:48
Sorry, I might add it to the mod in the future, but for now I'd like to focus on bugs and non-visual tooltips.
I can't even accommodate your third request (multi-player lobby).
If you want the feature that makes you smaller, you could put the DLL in the bepinex folder. I don't think it will cause any problems (or at least not serious ones).
Can we have a feature where when we activate it and then start a random map will be selected aka the name of the setting is random map mode .Can it be added to mod cause it may be a useful feature when other players are demanding different map and "we' host cant decide. i have a screen shot for example that i took from a mod called TOHO (Town Of Host Optimized)
if moderator can select imp using /setimp (player name) or (id) would be a great command to implement with moderators
capacioushorizon08/01/2026 12:16:16
Moderators might not know the id cuz they canât use /id like in EHR, however Name, Color is the best option but I would say Moderators should not have that much power, Only Host should set roles
GianniBartStaff08/01/2026 17:00:58
Moderators execute commands by sending them in chat; everyone can see and read who has been set, so it will be useless.
For moderators on the phone, sending commands in chat is the only working solution; creating a custom rpc would break compatibility.
HOST ECLIPSE09/01/2026 11:03:21
i want the command just for hide n seek like not for classic :))